RANCANG BANGUN APLIKASI GERBANG LOGIKA BERBASIS ANDROID

MUHAMMAD ALI FAJRI, . (2026) RANCANG BANGUN APLIKASI GERBANG LOGIKA BERBASIS ANDROID. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman mahasiswa terhadap konsep dasar logika digital akibat minimnya media pembelajaran yang interaktif dan mudah diakses. Penelitian ini bertujuan untuk merancang dan mengembangkan aplikasi E-Learning Logic Gates berbasis Android sebagai media pembelajaran pada mata kuliah Rangkaian Logika, serta mengevaluasi tingkat kelaikannya melalui penilaian ahli dan pengguna. Proses pengembangan dilakukan menggunakan pendekatan forward engineering dengan model SDLC Waterfall yang meliputi analisis kebutuhan, perancangan antarmuka, implementasi fitur materi, simulasi, dan evaluasi, serta pengujian menggunakan Black Box Testing. Kelayakan aplikasi divalidasi oleh ahli materi, ahli media, dan mahasiswa melalui instrumen User Experience Questionnaire (UEQ). Hasil penelitian menunjukkan bahwa aplikasi berjalan sesuai rancangan dan memperoleh persentase kelayakan sebesar 94,6% dari ahli materi dan 84% dari ahli media, keduanya berada pada kategori “Sangat Layak”. Penilaian oleh 35 mahasiswa menghasilkan nilai rata-rata UEQ pada aspek daya tarik 1,95 “sangat baik”, kejelasan 1,86 “baik”, efisiensi 1,84 “baik”, ketepatan 1,98 “sangat baik”, stimulasi 2,15 “sangat baik”, dan kebaruan 1,54 “baik”. Secara keseluruhan, aplikasi E-Learning Logic Gates dinyatakan layak digunakan sebagai media pembelajaran digital dan mampu mendukung pemahaman mahasiswa terhadap materi logika digital secara lebih interaktif dan efektif. ***** This research is motivated by students' low understanding of basic digital logic concepts due to the lack of interactive and easily accessible learning materials. This research aims to design and develop an Android-based E-Learning application for Logic Gates as a learning medium for the Logic Circuits course, and to evaluate its feasibility thru expert and user assessments. The development process was carried out using a forward engineering approach with the SDLC Waterfall model, which includes requirements analysis, interface design, content feature implementation, simulation, and evaluation, as well as testing using Black Box Testing. The application's feasibility was validated by content experts, media experts, and students using the User Experience Questionnaire (UEQ) instrument. The research results show that the application runs according to the design and obtains a feasibility percentage of 94.6% from material experts and 84% from media experts, both of which fall into the "Very Feasible" category. Assessments by 35 students yielded an average UEQ score of 1.95 for attractiveness "very good", 1.86 for clarity "good", 1.84 for efficiency "good", 1.98 for accuracy "very good", 2.15 for stimulation "very good", and 1.54 for novelty "good". Overall, the E-Learning Logic Gates application is declared suitable for use as a digital learning medium and is able to support students' understanding of digital logic material in a more interactive and effective way.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Aris Sunawar, S.Pd., M.T. ; 2). Mochammad Djaohar, S.T., M.Sc.
Subjects: Pendidikan > Media Pembelajaran
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Teknologi dan Ilmu Terapan > Teknik Komputer
Divisions: FT > S1 Pendidikan Teknik Elektro
Depositing User: Users 31819 not found.
Date Deposited: 06 Jan 2026 08:02
Last Modified: 07 Jan 2026 06:59
URI: http://repository.unj.ac.id/id/eprint/62936

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