PRIYAYI FADHLILLAH, . (2026) INCIDENTAL LEARNING MEMBACA BAHASA JEPANG MELALUI GAME BOKUJOU MONOGATARI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Video game pada era digital tidak hanya berfungsi sebagai sarana hiburan, tetapi juga dapat memunculkan proses pemerolehan bahasa yang terjadi secara tidak disengaja atau incidental learning. Dalam konteks pembelajaran bahasa asing, fenomena ini muncul ketika pemain berinteraksi dengan teks berbahasa asing tanpa tujuan eksplisit untuk belajar. Penelitian ini bertujuan untuk mendeskripsikan pengalaman dan persepsi pembelajar bahasa Jepang terhadap proses incidental learning membaca yang terjadi saat bermain Bokujou Monogatari: Olive Town to Kibou no Daichi, serta mengidentifikasi strategi membaca yang digunakan dalam memahami teks berbahasa Jepang di dalam game tersebut. Penelitian ini menggunakan pendekatan kualitatif dengan desain studi kasus. Subjek penelitian terdiri atas empat orang pemain Bokujou Monogatari yang juga merupakan pembelajar bahasa Jepang dengan latar belakang dan tingkat kemampuan yang berbeda. Data dikumpulkan melalui angket pra wawancara dan wawancara semi-terstruktur, kemudian dianalisis menggunakan teknik thematic analysis. Hasil analisis menunjukkan bahwa responden mengalami proses incidental learning membaca bahasa Jepang melalui paparan teks yang bersifat fungsional dan kontekstual, seperti dialog dengan NPC, deskripsi item, petunjuk misi, dan elemen antarmuka (User Interface). Dalam proses tersebut, responden menggunakan berbagai strategi membaca secara alami, seperti pemanfaatan konteks visual, contextual guessing, serta skimming dan scanning sesuai dengan kebutuhan permainan. Proses pemerolehan ini berlangsung tanpa niat belajar eksplisit dan umumnya baru disadari oleh responden setelah melakukan refleksi pasca-bermain. ABSTRACT Priyayi Fadhlillah. 2026. Incidental learning of Japanese Reading through Bokujou Monogatari. Bachelor’s Thesis. Department of Japanese Language Education, Faculty of Languages and Arts, Universitas Negeri Jakarta. In the digital era, video games function not only as entertainment but also as environments where unintentional language acquisition, known as incidental learning, may occur. In foreign language contexts, this phenomenon emerges when players engage with target-language texts without explicit learning intentions. This study aims to describe Japanese learners’ experiences and perceptions of incidental reading learning while playing Bokujou Monogatari: Olive Town to Kibou no Daichi, as well as to identify the reading strategies employed to understand Japanese texts within the game. This study adopts a qualitative case study approach. The participants consist of four players of Bokujou Monogatari who are also learners of Japanese with diverse backgrounds and proficiency levels. Data were collected through pre-interview questionnaires and semi-structured interviews and analyzed using thematic analysis. The findings indicate that participants experienced Japanese reading incidental learning through repeated and contextual exposure to functional in-game texts, including NPC dialogues, item descriptions, mission instructions, and User Interface (UI) elements. During gameplay, participants naturally employed various reading strategies such as visual support, contextual guessing, as well as skimming and scanning to meet in-game needs. This process occurred without explicit learning intentions and was generally recognized only through retrospective reflection after gameplay. Keywords: incidental learning, Japanese reading, video game, Bokujou Monogatari
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1). Dr. Nia Setiawati, M.Pd.; 2). Dr. Frida Philiyanti, M.Pd. |
| Subjects: | Bahasa dan Kesusastraan > Bahasa Jepang |
| Divisions: | FBS > S1 Pendidikan Bahasa Jepang |
| Depositing User: | Priyayi Fadhlillah |
| Date Deposited: | 27 Jan 2026 04:15 |
| Last Modified: | 27 Jan 2026 04:15 |
| URI: | http://repository.unj.ac.id/id/eprint/64135 |
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