PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MOTION GRAPHIC PADA MATERI ALGORITMA KELAS X SMAN 1 KOTA DEPOK

MUHAMAD TABAH MUHYI HALIM, . (2025) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MOTION GRAPHIC PADA MATERI ALGORITMA KELAS X SMAN 1 KOTA DEPOK. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Kemampuan memahami konsep algoritma merupakan kompetensi dasar dalam pembelajaran Informatika, namun hasil observasi dan wawancara di SMAN 1 Kota Depok menunjukkan bahwa peserta didik masih mengalami kesulitan dikarenakan penyajian materi yang bersifat abstrak serta minimnya media visual yang interaktif. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis motion graphic pada materi algoritma kelas X sebagai alternatif penyampaian materi yang lebih menarik dan mudah dipahami. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang hanya sampai tahapan Implementation yaitu meliputi tahapan Analysis, Design, Development, dan Implementation. Produk divalidasi oleh ahli materi menggunakan skala Guttman dan oleh ahli media menggunakan skala Likert. Selain itu, uji kelayakan pengguna dilakukan menggunakan instrumen System Usability Scale (SUS) kepada peserta didik. Hasil validasi ahli materi memperoleh persentase kelayakan sebesar 100% dengan kategori sangat layak, sedangkan validasi ahli media memperoleh nilai sebesar 92,95% dengan kategori sangat layak. Uji respons pengguna melalui SUS menghasilkan skor rata-rata sebesar 83,17 dengan kategori Good, yang menunjukkan bahwa media mudah digunakan, membantu pemahaman, dan disukai oleh peserta didik. Dengan demikian, media pembelajaran berbasis motion graphic yang dikembangkan dinyatakan layak digunakan sebagai pendukung pembelajaran algoritma dan berpotensi meningkatkan keterlibatan serta pemahaman peserta didik. / ***** The ability to understand algorithmic concepts is a fundamental competence in Informatics learning; however, observations and interviews conducted at SMAN 1 Kota Depok revealed that students still face difficulties due to the abstract nature of the material and the lack of interactive visual media. This study aims to develop motion graphic-based learning media for algorithm material in Grade X as an alternative method of delivering content that is more engaging and easier to understand. The research method used is Research and Development (R&D) with the ADDIE development model, limited to the Implementation stage, which includes the phases of Analysis, Design, Development, and Implementation. The product was validated by material experts using the Guttman scale and by media experts using the Likert scale. In addition, user feasibility testing was conducted using the System Usability Scale (SUS) instrument administered to students. The validation results showed that the material expert gave a feasibility score of 100% in the “Very Feasible” category, while the media expert provided a score of 92.95% in the “Very Feasible” category. Meanwhile, the SUS-based user response yielded an average score of 83.17, categorized as “Good”, indicating that the media is easy to use, supports understanding, and is well-received by students. Therefore, the developed motion graphic-based learning media is considered suitable for use as a supporting tool in learning algorithms and has the potential to enhance student engagement and comprehension.

Item Type: Thesis (Sarjana)
Additional Information: 1). ZE. Ferdi Fauzan Putra, S.Pd., M.Pd.T.; 2). Via Tuhamah Fauziastuti, S.Si., M.Ed.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FT > S1 Pendidikan Teknik Informatika Komputer
Depositing User: Muhamad Tabah Muhyi Halim .
Date Deposited: 29 Jan 2026 01:37
Last Modified: 29 Jan 2026 01:37
URI: http://repository.unj.ac.id/id/eprint/64394

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