PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING TERINTEGRASI DENGAN VIRTUAL REALITY LABORATORY PADA MATERI LARUTAN ELEKTROLIT DAN NON ELEKTROLIT

DESI PUSPITA SARI, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING TERINTEGRASI DENGAN VIRTUAL REALITY LABORATORY PADA MATERI LARUTAN ELEKTROLIT DAN NON ELEKTROLIT. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
COVER.pdf

Download (744kB)
[img] Text
BAB I.pdf

Download (342kB)
[img] Text
BAB II.pdf
Restricted to Registered users only

Download (488kB) | Request a copy
[img] Text
BAB III.pdf
Restricted to Registered users only

Download (429kB) | Request a copy
[img] Text
BAB IV.pdf
Restricted to Registered users only

Download (1MB) | Request a copy
[img] Text
BAB V.pdf
Restricted to Registered users only

Download (316kB) | Request a copy
[img] Text
DAFTAR PUSTAKA.pdf

Download (275kB)
[img] Text
LAMPIRAN.pdf
Restricted to Registered users only

Download (2MB) | Request a copy

Abstract

Penelitian ini bertujuan untuk menghasilkan suatu produk media pembelajaran mobile learning terintegrasi dengan virtual reality laboratory pada materi larutan elektrolit dan non elektrolit, serta mengetahui kualitas dan kelayakan media yang dihasilkan untuk digunakan dalam pembelajaran. Subjek pada penelitian adalah siswa SMA Negeri 36 Jakarta kelas XII. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang terdiri dari 5 tahap yaitu, analisis (analyze), pengembangan (development), desain (design), implementasi (implementation), dan evaluasi (evaluation). Teknik pengumpulan data menggunakan kuesioner, yang terdiri dari kuesioner analisis kebutuhan siswa dan guru, kuesioner uji kelayakan oleh para ahli, dan kuesioner uji coba media untuk siswa dan guru. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif kuantitatif dengan menggunakan skala likert, kriteria deskriptif kualitas dengan rating scale, dan uji Hoyt untuk reliabilitas. Hasil penelitian menunjukan bahwa: (1) Penilaian oleh ahli media diperoleh sebesar 83,8% (r = 0,96) dengan interpretasi sangat baik, serta ahli materi dan bahasa diperoleh sebesar 84,8% (r = 0,86) dengan interpretasi sangat baik; (2) Penilaian oleh siswa dan guru pada uji coba diperoleh rata-rata sebesar 94,4% 93,4% dengan interpretasi sangat baik; (3) Penilaian oleh siswa dan guru pada uji lapangan diperoleh rata-rata sebesar 93,3% dan 95,9% dengan interpretasi sangat baik; (4) Nilai rata-rata N-Gain hasil uji lapangan kepada siswa sebesar 0,76 dengan interpretasi efektivitas tinggi. Dengan demikian pengembangan media media pembelajaran mobile learning terintegrasi dengan virtual reality laboratory pada materi larutan elektrolit dan non elektrolit efektif dalam meningkatkan hasil belajar.***** This research aims to produce a mobile learning media product integrated with a virtual reality laboratory on electrolyte and non electrolyte solution materials, as well as to determine the quality and feasibility of the media produced for use in learning. The subjects in the study were students of SMA Negeri 36 Jakarta grade XII. The research method used is Research and Development (R&D) with the ADDIE model which consists of 5 stages, namely, analyze, development, design, implementation, and evaluation. The data collection technique used questionnaires, which consisted of a questionnaire analyzing the needs of students and teachers, a feasibility questionnaire by experts, and a media trial questionnaire for students and teachers. The data analysis techniques used in this study are quantitative descriptive analysis using the Likert scale, quality descriptive criteria with rating scales, and the Hoyt test for reliability. The results of the study showed that: (1) The assessment by media experts was obtained at 83.8% (r = 0.96) with very good interpretation, and material and language experts were obtained at 84.8% (r = 0.86) with very good interpretation; (2) The assessment by students and teachers in the trial was obtained on average 94.4%, 93.4% with very good interpretation; (3) Assessments by students and teachers on the field test were obtained on average of 93.3% and 95.9% with very good interpretation; (4) The average N-Gain value of the field test results to students was 0.76 with high effectiveness interpretation. Thus, the development of mobile learning media integrated with virtual reality laboratories on electrolyte and non electrolyte solution materials is effective in improving learning outcomes.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. Ucu Cahyana, M.Si. ; 2). Edith Allanas, M.Pd.
Subjects: Pendidikan > Pendidikan Dasar
Pendidikan > Media Pembelajaran
Sains > Kimia
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Divisions: FMIPA > S1 Pendidikan Kimia
Depositing User: Desi Puspita Sari .
Date Deposited: 23 Feb 2026 01:52
Last Modified: 23 Feb 2026 01:52
URI: http://repository.unj.ac.id/id/eprint/65424

Actions (login required)

View Item View Item