REFLEKSI INDIVIDU AROACE DALAM PENCIPTAAN SENI DIGITAL

ARRAISAH MUAWANATUS SILMI, . (2026) REFLEKSI INDIVIDU AROACE DALAM PENCIPTAAN SENI DIGITAL. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk merepresentasikan refleksi individu aroace dalam penciptaan seni animasi digital sebagai upaya memahami tekanan sosial dan proses penerimaan identitas diri. Metode yang digunakan adalah deskriptif kualitatif dengan pendekatan practice-led research, di mana proses penciptaan karya menjadi bagian utama dari penelitian. Karya yang dihasilkan berupa trilogi animasi 2D digital yang menampilkan tokoh berkepala ikan sebagai alter ego perupa dalam menghadapi norma romantis dominan. Setiap karya merepresentasikan tahapan refleksi identitas berdasarkan teori Looking Glass Self, mulai dari pembentukan citra diri melalui pantulan sosial, konflik dan internalisasi penilaian eksternal, hingga fase pelepasan dan penerimaan diri. Bahasa visual diwujudkan melalui simbol bingkai, distorsi visual, glitch, warna kontras, serta perubahan ritme gerak yang merefleksikan tekanan sosial dan kondisi psikologis tokoh. Proses operasional dilakukan melalui teknik animasi frame by frame dan motion menggunakan media digital seperti Procreate dan Procreate Dreams. Hasil penciptaan menunjukkan bahwa animasi digital mampu menjadi medium reflektif yang efektif untuk merekam pengalaman personal individu aroace, membangun kesadaran identitas, serta menghadirkan ruang penerimaan diri tanpa bergantung pada validasi sosial. ***** This study aims to represent the reflection of aroace individuals through the creation of digital animation art as a way to understand social pressure and the process of identity acceptance. The research uses a qualitative descriptive method with a practice-led research approach, where the creative process becomes the core of the research. The resulting works consist of a trilogy of 2D digital animations featuring a fish-headed character as the artist’s alter ego in confronting dominant romantic norms. Each animation represents stages of identity reflection based on the Looking Glass Self theory, starting from the formation of self-image through social reflection, followed by conflict and internalization of external judgments, and ending with release and self-acceptance. The visual language is expressed through symbols such as frames, visual distortion, glitches, contrasting colors, and changes in motion rhythm that reflect social pressure and the character’s psychological state. The operational process applies frame-by-frame and motion animation techniques using digital media such as Procreate and Procreate Dreams. The results show that digital animation can function as an effective reflective medium to document the personal experiences of aroace individuals, support identity awareness, and create a space for self-acceptance without reliance on social validation.

Item Type: Thesis (Sarjana)
Additional Information: 1). Agam Akbar Pahala, S.Pd., M.Sn. ; 2). Dr. Indro Moerdisuroso, M.Sn.
Subjects: Kesenian > Seni Rupa, Fotografi
Kesenian > Seni Menggambar
Kesenian > Seni (umum)
Divisions: FBS > S1 Pendidikan Seni Rupa
Depositing User: Users 33400 not found.
Date Deposited: 03 Mar 2026 04:11
Last Modified: 03 Mar 2026 04:11
URI: http://repository.unj.ac.id/id/eprint/65850

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