ATHIYA FARA SWID, . (2026) PENGEMBANGAN DESAIN PEMBELAJARAN SOSIOLOGI MENGGUNAKAN PENDEKATAN PROBLEM-BASED LEARNING TERINTEGRASI DENGAN VIRTUAL REALITY UNTUK MEMFASILITASI KEMAMPUAN CRITICAL THINKING SISWA SMA. Magister thesis, UNIVERSITAS NEGERI JAKARTA.
|
Text
COVER.pdf Download (4MB) |
|
|
Text
BAB I.pdf Download (1MB) |
|
|
Text
BAB II.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
|
Text
BAB III.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
|
Text
BAB IV_compressed.pdf Restricted to Registered users only Download (780kB) | Request a copy |
|
|
Text
BAB V.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
|
Text
DAFTAR PUSTAKA.pdf Download (1MB) |
|
|
Text
LAMPIRAN (6)_compressed.pdf Restricted to Registered users only Download (3MB) | Request a copy |
Abstract
Penelitian ini bertujuan untuk mengembangkan desain pembelajaran sosiologi berbasis Problem-Based Learning (PBL) yang diintegrasikan dengan Virtual Reality (VR) semi-immersive untuk memfasilitasi kemampuan berpikir kritis siswa SMA pada materi konflik sosial. Rendahnya kemampuan berpikir kritis siswa dalam pembelajaran sosiologi menjadi latar belakang penelitian ini, yang ditandai dengan kesulitan siswa dalam menganalisis fenomena sosial, mengevaluasi informasi, dan menyusun solusi berbasis bukti. Penelitian pengembangan ini menggunakan model Dick and Carey yang mencakup sepuluh tahapan sistematis: analisis kebutuhan, analisis instruksional, analisis karakteristik peserta didik, perumusan tujuan instruksional khusus, pengembangan instrumen penilaian, pengembangan strategi instruksional, pengembangan materi pembelajaran, evaluasi formatif, revisi, dan evaluasi sumatif. Produk yang dihasilkan berupa desain pembelajaran komprehensif yang mencakup alur pembelajaran berbasis PBL, skenario VR dengan branching scenarios, Lembar Kerja Peserta Didik (LKPD) yang dipetakan ke indikator berpikir kritis Facione, serta instrumen penilaian yang terintegrasi. Evaluasi formatif dilakukan melalui expert review oleh tiga ahli (desain pembelajaran, materi sosiologi, dan media pembelajaran), uji coba one-to-one dengan tiga siswa, uji coba small group dengan delapan siswa, dan uji coba lapangan (field test) dengan 34 siswa kelas XI SMA. Hasil evaluasi formatif menunjukkan bahwa desain pembelajaran yang dikembangkan berada pada kategori "sangat layak" berdasarkan penilaian ahli desain pembelajaran (94,6%), ahli materi (95,45%), dan ahli media (90%). Uji coba lapangan menunjukkan bahwa media dapat diimplementasikan dengan baik dalam pembelajaran nyata. Efektivitas desain pembelajaran diuji melalui pretest-posttest terhadap 39 siswa. Hasil uji Wilcoxon Signed Rank Test menunjukkan terdapat perbedaan signifikan antara nilai pretest dan posttest (Z = -5,435; p < 0,001). Nilai rata-rata N-Gain sebesar 0,7269 (kategori tinggi) menunjukkan bahwa pembelajaran berbasis PBL yang terintegrasi VR efektif dalam meningkatkan kemampuan berpikir kritis siswa, khususnya pada aspek interpretasi, analisis, dan evaluasi fenomena konflik sosial. Temuan penelitian ini memperkuat pandangan bahwa kemampuan berpikir kritis lebih efektif difasilitasi melalui pendekatan pembelajaran berbasis masalah yang dirancang secara sistematis, dengan VR berperan sebagai media kontekstual yang memperkaya proses investigasi dan analisis. Integrasi VR dalam PBL tidak bersifat substitutif terhadap peran guru, melainkan berfungsi memperkuat konteks masalah dan memfasilitasi pengalaman belajar multiperspektif yang mendalam. ***** This study aims to develop a sociology instructional design based on Problem- Based Learning (PBL) integrated with semi-immersive Virtual Reality (VR) to facilitate high school students' critical thinking skills in social conflict material. The low level of students' critical thinking skills in sociology learning serves as the background of this research, characterized by students' difficulties in analyzing social phenomena, evaluating information, and formulating evidence-based solutions. This developmental research employs the Dick and Carey model, encompassing ten systematic stages: needs assessment, instructional analysis, learner and context analysis, formulation of performance objectives, development of assessment instruments, development of instructional strategy, development of instructional materials, formative evaluation, revision, and summative evaluation. The products generated include a comprehensive instructional design comprising PBL-based learning sequences, VR scenarios with branching scenarios, Student Worksheets (LKPD) mapped to Facione's critical thinking indicators, and integrated assessment instruments. Formative evaluation was conducted through expert reviews by three experts (instructional design, sociology content, and media), one-to-one trials with three students, small group trials with eight students, and field tests with 34 eleventh-grade students. Formative evaluation results indicate that the developed instructional design falls into the "highly feasible" category based on assessments by instructional design experts (94.6%), content experts (95.45%), and media experts (90%). Field trials demonstrate successful implementation in authentic learning contexts. The effectiveness of the instructional design was tested through pretest-posttest with 39 students. Wilcoxon Signed Rank Test results show a significant difference between pretest and posttest scores (Z = -5.435; p < 0.001). The mean N-Gain value of 0.7269 (high category) indicates that PBL integrated with VR is effective in enhancing students' critical thinking skills, particularly in interpretation, analysis, and evaluation of social conflict phenomena. These findings reinforce the perspective that critical thinking skills are more effectively facilitated through systematically designed problem-based learning approaches, with VR serving as a contextual medium that enriches investigation and analysis processes. The integration of VR in PBL is not substitutive of the teacher's role but functions to strengthen problem contexts and facilitate deep, multiperspective learning experiences.
| Item Type: | Thesis (Magister) |
|---|---|
| Additional Information: | 1). Dr. Cecep Kustandi, M.Pd. ; 2). Dr. Uwes Anis Chaeruman, M.Pd. |
| Subjects: | Pendidikan > Media Pembelajaran |
| Divisions: | FIP > S2 Teknologi Pendidikan |
| Depositing User: | Athiya Fara Swid . |
| Date Deposited: | 10 Mar 2026 02:52 |
| Last Modified: | 10 Mar 2026 02:52 |
| URI: | http://repository.unj.ac.id/id/eprint/65992 |
Actions (login required)
![]() |
View Item |
