SYAIFUDDIN ALI, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS KODULAR PADA MATERI SEPAK TAKRAW UNTUK PESERTA DIDIK SEKOLAH MENENGAH PERTAMA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini mengkaji pengembangan media pembelajaran interaktif berbasis Kodular pada materi sepak takraw untuk peserta didik Sekolah Menengah Pertama di SMP Negeri 202 Jakarta, di mana pembelajaran masih didominasi metode konvensional tanpa dukungan media interaktif sehingga peserta didik mengalami kesulitan dalam memahami teknik dasar sepak takraw, dengan hasil analisis kebutuhan menunjukkan 82,6% peserta didik sangat membutuhkan media pembelajaran berbasis aplikasi. Penelitian ini menggunakan pendekatan Research and Development (R&D) yang diadaptasi dari model Sugiyono (2019) dengan tujuh tahap pengembangan, meliputi: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, (5) revisi desain, (6) uji coba produk, dan (7) revisi produk akhir, serta menggunakan teknik pengumpulan data berupa angket analisis kebutuhan, instrumen validasi ahli, penilaian guru, dan penilaian peserta didik yang dianalisis menggunakan skala persentase kelayakan. Temuan penelitian menunjukkan bahwa produk yang dihasilkan berupa aplikasi mobile berbasis Android bernama TakrawEdu memuat lima menu utama yaitu Buku Panduan, Menu Materi, Menu Video, Menu Latihan, dan Menu Ujian, didukung faktor pendukung berupa kemudahan akses melalui smartphone dan visualisasi gerakan yang sistematis, sementara keterlibatan tiga ahli (ahli teknologi, ahli media PJOK, dan ahli sepak takraw) menghasilkan persentase kelayakan 93,3%, penilaian tiga guru PJOK 96,9%, uji coba kelompok kecil dengan 25 peserta didik di SMP Negeri 177 Jakarta 94,5%, dan uji coba kelompok besar dengan 50 peserta didik di SMP Negeri 202 Jakarta 98,6%, seluruhnya dalam kategori Sangat Layak. Kata Kunci: Media Pembelajaran Interaktif, Kodular, Sepak Takraw, Android, Research and Development. ***** This study examines the development of Kodular-based interactive learning media on sepak takraw material for junior high school students at SMP Negeri 202 Jakarta, where learning was still dominated by conventional methods without interactive media support, causing students to experience difficulty in understanding basic sepak takraw techniques, with needs analysis results showing that 82.6% of students strongly needed application-based learning media. The research adopts a Research and Development (R&D) approach adapted from Sugiyono's model (2019) with seven development stages, including: (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) design revision, (6) product trial, and (7) final product revision, utilizing data collection techniques of needs analysis questionnaires, expert validation instruments, teacher assessments, and student assessments analyzed using a feasibility percentage scale. The findings reveal that the product developed, an Android-based mobile application named TakrawEdu, contains five main menus: Application Guide, Material Menu, Video Menu, Exercise Menu, and Exam Menu, supported by enabling factors of smartphone accessibility and systematic movement visualization, while validation by three experts (technology expert, PESH media expert, and sepak takraw expert) yielded a feasibility percentage of 93.3%, assessment by three PESH teachers yielded 96.9%, small group trial with 25 students at SMP Negeri 177 Jakarta yielded 94.5%, and large group trial with 50 students at SMP Negeri 202 Jakarta yielded 98.6%, all classified in the Very Feasible category. Keywords: Interactive Learning Media, Kodular, Sepak Takraw, Android, Research and Development.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Dr. Abdul Gani, M.Pd. ; 2). Dr. Novri Asri, M.Pd. |
| Subjects: | Pendidikan > Media Pembelajaran |
| Divisions: | FIO > S1 Pendidikan Jasmani |
| Depositing User: | Syaifuddin Ali . |
| Date Deposited: | 06 Jul 2026 04:44 |
| Last Modified: | 06 Jul 2026 04:44 |
| URI: | http://repository.unj.ac.id/id/eprint/66492 |
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