INTAN KHAIRUNNISA AL GHAZALI, . (2026) PENGEMBANGAN MODEL LOW IMPACT GAMES BERBASIS KEARIFAN LOKAL. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan model low impact games berbasis kearifan lokal sebagai alternatif kegiatan olahraga rekreasi yang aman, edukatif, dan berbasis budaya lokal. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian adalah masyarakat Kampung Jambudipa Wetan dengan jumlah 15 anak. Validasi dilakukan oleh ahli permainan, ahli olahraga rekreasi, dan ahli permainan tradisional. Hasil penelitian menunjukkan bahwa pengembangan model low impact games berbasis kearifan lokal menghasilkan 11 model permainan yang telah melalui proses validasi, revisi, dan evaluasi sehingga dinyatakan layak diterapkan pada masyarakat. Produk akhir penelitian berupa buku panduan model low impact games berbasis kearifan lokal yang dapat digunakan sebagai alternatif kegiatan rekreasi edukatif sekaligus mendukung pelestarian budaya lokal. Kata kunci: low impact games, kearifan lokal, permainan tradisional, olahraga rekreasi. ***** This study aims to develop a local wisdom-based low impact games model as an alternative recreational sport activity that is safe, educational, and culturally oriented. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects were 15 children from Jambudipa Wetan Village. The validation process involved experts in games, recreational sports, and traditional games. The results showed that the development of the local wisdom-based low impact games model produced 11 game models that had undergone validation, revision, and evaluation processes and were declared feasible for implementation in the community. The final product of this research is a guidebook of local wisdom-based low impact games that can be used as an alternative educational recreational activity while supporting the preservation of local culture. Keywords: low impact games, local wisdom, traditional games, recreational sports
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Hartman Nugraha, M.Pd. ; 2). Dr. Aan Wasan, S.Sos., M.Si. |
| Subjects: | Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Kepelatihan,Manajemen Kepelatihan |
| Divisions: | FIO > S1 Olahraga Rekreasi |
| Depositing User: | Intan Khairunnisa Al Ghazali . |
| Date Deposited: | 09 Jul 2026 02:45 |
| Last Modified: | 09 Jul 2026 02:45 |
| URI: | http://repository.unj.ac.id/id/eprint/66502 |
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