LITERATURE REVIEW: EFEKTIVITAS MODEL PEMBELAJARAN BERBASIS PERMAINAN TERHADAP TEKNIK SHOOTING BOLA BASKET TINGKAT SMA

NAUFAL RAZAAN, . (2026) LITERATURE REVIEW: EFEKTIVITAS MODEL PEMBELAJARAN BERBASIS PERMAINAN TERHADAP TEKNIK SHOOTING BOLA BASKET TINGKAT SMA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
COVER.pdf

Download (2MB)
[img] Text
BAB 1.pdf

Download (1MB)
[img] Text
BAB 2.pdf
Restricted to Registered users only

Download (2MB) | Request a copy
[img] Text
BAB 3.pdf
Restricted to Registered users only

Download (1MB) | Request a copy
[img] Text
BAB 4.pdf
Restricted to Registered users only

Download (3MB) | Request a copy
[img] Text
BAB 5.pdf
Restricted to Registered users only

Download (678kB) | Request a copy
[img] Text
DAFTAR PUSTAKA.pdf

Download (1MB)
[img] Text
LAMPIRAN.pdf
Restricted to Registered users only

Download (3MB) | Request a copy

Abstract

Penelitian ini bertujuan untuk memetakan tren publikasi ilmiah dan karakteristik riset, serta mensintesis bukti-bukti empiris mengenai efektivitas model pembelajaran berbasis permainan (game-based learning) terhadap peningkatan teknik shooting bola basket pada siswa Sekolah Menengah Atas (SMA). Menggunakan metode Systematic Literature Review (SLR) dengan prosedur Zawacki-Richter, pengumpulan data dilakukan melalui pangkalan data Google Scholar dan Crossref dengan rentang waktu publikasi 10 tahun terakhir (2015–2025). Melalui teknik sampling dengan kriteria inklusi dan eksklusi yang ketat, penelitian ini menyaring 1.992 artikel awal menjadi 8 artikel final untuk dianalisis karakteristik metodologis dan efektivitasnya. Hasil tinjauan menunjukkan bahwa tren penelitian didominasi oleh desain Penelitian Tindakan Kelas (PTK) dengan tiga karakteristik intervensi utama, yakni modifikasi permainan target, gamifikasi aturan, dan integrasi teknologi video. Secara empiris, model ini terbukti efektif meningkatkan aspek psikomotorik berupa akurasi dan ketuntasan belajar, serta aspek afektif melalui peningkatan motivasi dan penurunan kecemasan, yang dicapai lewat mekanisme pembelajaran menyenangkan (joyful learning) untuk mendorong repetisi gerak sukarela. ***** This study aims to map scientific publication trends and research characteristics, as well as to synthesize empirical evidence regarding the effectiveness of game-based learning models on basketball shooting techniques for High School (SMA) students. Employing a Systematic Literature Review (SLR) design following the Zawacki-Richter procedure, data were collected via Google Scholar and Crossref databases spanning publications from the last 10 years (2015–2025). Using a sampling technique with strict inclusion and exclusion criteria, this study filtered 1,992 initial articles down to 8 final articles for methodological and effectiveness analysis. The results indicate that research trends are dominated by Classroom Action Research (CAR) designs with three main intervention characteristics: target game modification, rule gamification, and video technology integration. Empirically, this model is proven effective in improving psychomotor aspects such as accuracy and learning mastery, as well as affective aspects through increased motivation and reduced anxiety, achieved through a joyful learning mechanism that encourages voluntary movement repetition.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Andi Hasriadi Hasyim, M.Pd. ; 2). Dr. Khaeroni, M.Pd.
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: FIO > S1 Pendidikan Jasmani
Depositing User: Naufal Razaan .
Date Deposited: 13 Jul 2026 02:39
Last Modified: 14 Jul 2026 08:36
URI: http://repository.unj.ac.id/id/eprint/66551

Actions (login required)

View Item View Item