INOVASI MEDIA PELATIHAN BERBASIS GAME KARTU TRUTH OR DARE MENGGUNAKAN QR CODE PADA KLUB BULUTANGKIS UNIVERSITAS NEGERI JAKARTA

KAYLA PUTRI NURHALIZA, . (2026) INOVASI MEDIA PELATIHAN BERBASIS GAME KARTU TRUTH OR DARE MENGGUNAKAN QR CODE PADA KLUB BULUTANGKIS UNIVERSITAS NEGERI JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
COVER_compressed.pdf

Download (402kB)
[img] Text
BAB I_compressed.pdf

Download (164kB)
[img] Text
BAB II _compressed.pdf
Restricted to Registered users only

Download (452kB) | Request a copy
[img] Text
BAB III_compressed.pdf
Restricted to Registered users only

Download (343kB) | Request a copy
[img] Text
BAB IV_compressed.pdf
Restricted to Registered users only

Download (365kB) | Request a copy
[img] Text
BAB V_compressed.pdf
Restricted to Registered users only

Download (136kB) | Request a copy
[img] Text
DAFPUS_compressed.pdf

Download (135kB)
[img] Text
LAMPIRAN_compressed_compressed.pdf
Restricted to Registered users only

Download (2MB) | Request a copy

Abstract

INOVASI MEDIA PELATIHAN BERBASIS GAME KARTU TRUTH OR DARE MENGGUNAKAN QR CODE PADA KLUB OLAHRAGA PRESTASI UNIVERSITAS NEGERI JAKARTA ABSTRAK Penelitian ini bertujuan mengembangkan media pelatihan berbasis game kartu Truth or Dare menggunakan QR CODE untuk atlet Klub Olahraga Prestasi (KOP) Bulutangkis Universitas Negeri Jakarta. Pengembangan media ini dilatarbelakangi oleh kurang bervariasinya program latihan, khususnya pada masa tapering, yang dapat menyebabkan kejenuhan dan menurunnya motivasi atlet. Penelitian menggunakan metode Research and Development (R&D) dengan model 4D Thiagarajan yang meliputi tahap define, design, dan develop. Data dikumpulkan melalui observasi, wawancara, dokumentasi, dan angket yang divalidasi oleh ahli media, ahli materi, dan praktisi kepelatihan. Hasil penelitian menunjukkan bahwa media pelatihan berbasis game kartu Truth or Dare menggunakan QR CODE dinyatakan layak digunakan. Media ini mampu menciptakan suasana latihan yang lebih menarik, interaktif, dan menyenangkan sehingga membantu meningkatkan motivasi, konsentrasi, kerja sama tim, serta mengurangi kejenuhan atlet. Selain itu, QR CODE memudahkan akses terhadap materi latihan secara digital. Dengan demikian, media ini dapat digunakan sebagai alternatif inovatif dalam mendukung proses pelatihan bulutangkis, khususnya pada atlet mahasiswa. Kata Kunci: media pelatihan, Truth or Dare, QR CODE, bulutangkis, tapering. ***** ABSTRACT This study aims to develop training media based on the “Truth or Dare” card game using QR CODEs for athletes of the University of Jakarta’s Competitive Sports Club (KOP) Badminton Team. The development of this media was motivated by the lack of variety in training programs, particularly during the tapering phase, which can lead to athlete burnout and decreased motivation. The study employed the Research and Development (R&D) method using Thiagarajan’s 4D model, encompassing the define, design, and develop stages. Data was collected through observation, interviews, documentation, and questionnaires validated by media experts, content experts, and coaching practitioners. The results indicate that the “Truth or Dare” card game-based training medium using QR CODEs is deemed suitable for use. This medium creates a more engaging, interactive, and enjoyable training atmosphere, thereby helping to enhance motivation, concentration, teamwork, and reduce athlete burnout. Additionally, QR CODEs facilitate digital access to training materials. Thus, this medium can serve as an innovative alternative to support the badminton training process, particularly for student athletes. Keywords: training medium, Truth or Dare, QR CODE, badminton, tapering.

Item Type: Thesis (Sarjana)
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Kepelatihan,Manajemen Kepelatihan
Divisions: FIO > S1 Kepelatihan Kecabangan Olahraga
Depositing User: Kayla Putri Nurhaliza .
Date Deposited: 16 Jul 2026 04:26
Last Modified: 16 Jul 2026 04:26
URI: http://repository.unj.ac.id/id/eprint/66614

Actions (login required)

View Item View Item