NIKITA OKY MASAYU, . (2026) MENINGKATKAN PENGUASAAN KOSAKATA BAHASA INGGRIS MELALUI MODEL GAME-BASED LEARNING PADA SISWA KELAS IV SDN KARET 01 PAGI JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penguasaan kosakata sering kali menjadi hambatan dalam pembelajaran bahasa Inggris bagi siswa karena rendahnya motivasi belajar. Untuk mengatasi masalah ini, pendekatan Game-Based Learning (GBL) diterapkan sebagai solusi pembelajaran yang interaktif dan partisipatif. Penelitian ini bertujuan untuk meningkatkan penguasaan kosakata bahasa Inggris melalui model Game-Based Learning pada siswa kelas IV SDN Karet 01 Pagi Jakarta. Subjek penelitian ini adalah 28 siswa kelas IV SDN Karet 01 Jakarta pada semester genap tahun ajaran 2025/2026. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) dengan model Kemmis & McTaggart yang dilaksanakan dalam tiga siklus, masing-masing terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Data dikumpulkan melalui tes tertulis, observasi, catatan lapangan, wawancara, dan dokumentasi, kemudian dianalisis melalui tahapan menurut Miles dan Huberman yang mencakup reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian membuktikan adanya kenaikan performa siswa secara bertahap: ketuntasan belajar yang awalnya hanya 50% dengan nilai rata-rata sebesar 69,57 di siklus I, melonjak ke angka 75% dengan nilai rata-rata sebesar 79,67 pada siklus II, hingga menyentuh 85% dengan rata-rata sebesar 86,57 di siklus III. Selain peningkatan hasil nilai tes, hasil pengamatan aktivitas guru dan siswa setelah diterapkannya model Game-Based Learning juga menunjukkan perkembangan positif sesuai target. Pada siklus I, aktivitas guru hanya sebesar 64,5% dan aktivitas siswa 58%; pada siklus II, aktivitas guru mengalami kenaikan sebesar 79% dan aktivitas siswa 73%; dan pada siklus ke-III, aktivitas guru telah mencapai 89,5% dan aktivitas siswa mencapai 85,4%. Dengan ini dapat disimpulkan bahwa model Game-Based Learning dapat meningkatkan penguasaan kosakata bahasa Inggris siswa. Hasil penelitian ini dapat menjadi alternatif tindakan bagi guru dalam menerapkan model Game-Based Learning pada pembelajaran bahasa Inggris di sekolah dasar. ***** Vocabulary mastery is often an obstacle in learning English for students due to low learning motivation. To overcome this problem, the Game-Based Learning (GBL) approach is applied as an interactive and participatory learning solution. This study aims to improve English vocabulary mastery through the Game-Based Learning model in fourth-grade students of SDN Karet 01 Pagi Jakarta. The subjects of this study were 28 fourth-grade students of SDN Karet 01 Jakarta in the even semester of the 2025/2026 academic year. This study is a Classroom Action Research (CAR) with the Kemmis & McTaggart model, which is implemented in three cycles, each consisting of planning, implementation, observation, and reflection stages. Data were collected through written tests, observations, field notes, interviews, and documentation, then analyzed through stages according to Miles and Huberman, which include data reduction, data presentation, and drawing conclusions. The results of the study proved a gradual increase in student performance: learning completeness, which was initially only 50% with an average score of 69.57 in cycle I, jumped to 75% with an average score of 79.67 in cycle II, and reached 85% with an average score of 86.57 in cycle III. In addition to the increase in test scores, the results of observations of teacher and student activities after the implementation of the Game-Based Learning model also showed positive developments according to the target. In cycle I, teacher activity was only 64.5% and student activity 58%; in cycle II, teacher activity increased to 79% and student activity 73%; and in cycle III, teacher activity had reached 89.5%, and student activity reached 85.4%. It can be concluded that the Game-Based Learning model can improve students' mastery of English vocabulary. The results of this study can be an alternative action for teachers in implementing the Game-Based Learning model in English learning in elementary schools.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1. Prof. Dr. Hj. Herlina, M.Pd 2. Prof. Dr. Iva Sarifah, M.Pd |
| Subjects: | Bahasa dan Kesusastraan > Bahasa Inggris |
| Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
| Depositing User: | Nikita Oky Masayu . |
| Date Deposited: | 15 Jul 2026 07:21 |
| Last Modified: | 15 Jul 2026 07:21 |
| URI: | http://repository.unj.ac.id/id/eprint/66656 |
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