I'NAYAH, . (2026) MODEL PERMAINAN BLIND TACTICAL PADA PROGRAM OUTBOUND DI RAJAWALI EVENT. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Permainan outbound pada umumnya hanya menekankan komunikasi dan kerja sama tanpa mengintegrasikan gerak motorik dasar secara terstruktur, sehingga diperlukan model permainan yang lebih komprehensif. Penelitian ini bertujuan mengembangkan dan menguji kelayakan model permainan Blind Tactical sebagai inovasi permainan outbound di Rajawali Event guna meningkatkan komunikasi, kerja sama tim, dan kepercayaan diri peserta. Penelitian berlandaskan pada teori konstruktivisme sosial Vygotsky, khususnya konsep Zone of Proximal Development, serta teori komunikasi interpersonal DeVito, interdependensi sosial Johnson & Johnson, self-efficacy Bandura, dan experiential learning Kolb. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Data digali melalui validasi tiga pakar (bidang permainan, outbound, dan praktisi lapangan), lembar observasi, serta angket respons 14 peserta uji coba terbatas menggunakan skala Likert berbasis siklus Kolb. Hasil penelitian menunjukkan tingkat kelayakan validasi ahli sebesar 90,7% (sangat layak), respons peserta sebesar 87,22% (sangat layak), dan hasil observasi sebesar 84% (cukup layak). Disimpulkan bahwa model permainan Blind Tactical layak dan cukup efektif diterapkan dalam program outbound, meskipun masih memerlukan penyempurnaan teknis pada aspek clear suara dan tingkat kesulitan Zona permainan. Kata kunci: Blind Tactical, permainan outbound, ADDIE, komunikasi , kerja sama tim dan percaya diri. ***** Outbound games generally emphasize only communication and cooperation without integrating basic motor skills in a structured manner, so a more comprehensive game model is needed. This study aims to develop and test the feasibility of the Blind Tactical game model as an outbound game innovation at Rajawali Event to improve communication, teamwork, and participants' self-confidence. This research is grounded in Vygotsky's social constructivism theory particularly the concept of the Zone of Proximal Development—along with DeVito's interpersonal communication theory, Johnson & Johnson's social interdependence theory, Bandura's self-efficacy theory, and Kolb's experiential learning theory. This study uses a Research and Development (R&D) approach based on the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). Data were collected through validation by three experts (game design, outbound, and field practitioners), observation sheets, and a Likert-scale questionnaire based on the Kolb learning cycle, administered to 14 limited-trial participants. The results showed an expert validation feasibility level of 90.7% (very feasible), a participant response rate of 87.22% (very feasible), and an observation result of 84% (fairly feasible). It is concluded that the Blind Tactical game model is feasible and effective for implementation in outbound programs, although it still requires technical refinement in terms of sound clarity and the difficulty level of the game zones. Keywords: Blind Tactical; outbound games; ADDIE; communication; teamwork; self-confidence.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Dr. Heni Widyaningsih, SE., M.SE. ; 2). Dr. Drs. Zulham, M.Si., MCE. |
| Subjects: | Olah Raga dan Seni Pertunjukan > Seni Pertunjukan Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Aneka Olah Raga |
| Divisions: | FIO > S1 Olahraga Rekreasi |
| Depositing User: | i'nayah . |
| Date Deposited: | 22 Jul 2026 06:08 |
| Last Modified: | 22 Jul 2026 06:08 |
| URI: | http://repository.unj.ac.id/id/eprint/66911 |
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