PENGEMBANGAN GAME EDUKASI 12 PRINSIP ANIMASI BERBASIS WEBSITE DENGAN MENGGUNAKAN METODE FOUR-D

FATIH MANGGARA SYAH PUTRA, . (2026) PENGEMBANGAN GAME EDUKASI 12 PRINSIP ANIMASI BERBASIS WEBSITE DENGAN MENGGUNAKAN METODE FOUR-D. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini dilatarbelakangi oleh keterbatasan media pembelajaran yang digunakan dalam penyampaian materi 12 Prinsip Animasi sehingga siswa mengalami kesulitan dalam memahami konsep dan penerapan setiap prinsip animasi secara visual dan interaktif. Penelitian ini bertujuan untuk mengembangkan Game Edukasi 12 Prinsip Animasi berbasis website sebagai media pembelajaran bagi siswa Jurusan Animasi. Metode yang digunakan dalam penelitian ini adalah metode Four-D yang terdiri atas tahap Define, Design, Develop, dan Disseminate. Proses pengembangan dilakukan menggunakan aplikasi GDevelop dan menghasilkan Game edukasi berbasis website yang memuat materi, simulasi interaktif, dialog pembelajaran, serta kuis evaluasi. Evaluasi produk dilakukan melalui pengujian Blackbox testing, validasi ahli materi, validasi ahli media, dan pengujian responden menggunakan System Usability Scale (SUS) yang melibatkan 27 siswa kelas XI Jurusan Animasi SMKN 31 Jakarta. Hasil pengujian menunjukkan bahwa Game yang dikembangkan berfungsi dengan baik serta memperoleh kategori “Sangat Layak” berdasarkan penilaian ahli materi dan ahli media. Hasil pengujian SUS memperoleh skor rata-rata sebesar 86,02 yang termasuk kategori Acceptable, dengan adjective rating Excellent dan grade scale B. Berdasarkan hasil tersebut, Game Edukasi 12 Prinsip Animasi berbasis website yang dikembangkan dinilai layak digunakan sebagai media pembelajaran interaktif untuk membantu siswa memahami materi 12 Prinsip Animasi. ***** This research was motivated by the limited learning media used in teaching the 12 Principles of Animation, which caused students to experience difficulties in understanding the concepts and applications of animation principles visually and interactively. The purpose of this research was to develop a website-based educational Game on the 12 Principles of Animation as a learning medium for Animation students. The research employed the Four-D development method, consisting of the Define, Design, Develop, and Disseminate stages. The development process was carried out using GDevelop and resulted in a website-based educational Game containing learning materials, interactive simulations, learning dialogues, and evaluation quizzes. Product evaluation was conducted through Blackbox testing, material expert validation, media expert validation, and respondent testing using the System Usability Scale (SUS), involving 27 eleventh-grade students of the Animation Department at SMKN 31 Jakarta. The results showed that the developed Game functioned properly and achieved the “Very Feasible” category based on assessments by material and media experts. Furthermore, the SUS evaluation obtained an average score of 86.02, which falls into the Acceptable category, with an Excellent adjective rating and a Grade B scale rating. Based on these findings, the developed website-based educational Game is considered feasible to be used as an interactive learning medium to support students in understanding the 12 Principles of Animation.

Item Type: Thesis (Sarjana)
Additional Information: 1). Ressy Dwitias Sari, S.T., M.T.I. ; 2). Via Tuhamah Fauziastuti, S.Si., M.Ed.
Subjects: Pendidikan > Media Pembelajaran
Teknologi dan Ilmu Terapan > Teknologi (umum)
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Teknologi dan Ilmu Terapan > Teknik Komputer
Divisions: FT > S1 Pendidikan Teknik Informatika Komputer
Depositing User: Fatih Manggara Syah Putra .
Date Deposited: 17 Aug 2026 15:35
Last Modified: 17 Aug 2026 15:35
URI: http://repository.unj.ac.id/id/eprint/67271

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