ISMI FARAH AZIZAH, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN “JENGA” BERBASIS PENDEKATAN PEMBELAJARAN MENDALAM PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM KELAS X SMA NEGERI 61 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan media pembelajaran permainan “Jenga” berbasis pendekatan pembelajaran mendalam (deep learning) pada mata pelajaran Pendidikan Agama Islam kelas X SMA Negeri 61 Jakarta. Latar belakang penelitian ini didasari oleh temuan bahwa proses pembelajaran masih cenderung berpusat pada guru, menggunakan metode ceramah dan hafalan, serta minimnya variasi media pembelajaran sehingga prinsip pembelajaran mendalam belum terimplementasi secara optimal. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Media dikembangkan berupa balok jenga yang dimodifikasi dengan pewarnaan serta dilengkapi kartu tantangan berdasarkan taksonomi SOLO — level sedang (prestruktural–multistruktural) dan tinggi (relasional–extended abstract) — serta kartu materi berkode QR. Subjek penelitian adalah murid kelas X-1 SMAN 61 Jakarta berjumlah 25 orang yang telah mengikuti pembelajaran materi PAI bab 6. Hasil penelitian menunjukkan bahwa media pembelajaran permainan Jenga memenuhi kriteria kelayakan. Pada aspek validitas, hasil rata-rata validasi dari ahli media (97,05%), ahli materi (98,33%), dan ahli bahasa (77,7%) menghasilkan skor keseluruhan 91,026% dengan kategori sangat layak. Pada aspek praktikalitas, penilaian oleh guru memperoleh skor 96% (sangat baik) dan respons murid mencapai 84,9% (sangat positif). Dengan demikian, media pembelajaran permainan Jenga berbasis pendekatan pembelajaran mendalam dinyatakan layak digunakan sebagai media pembelajaran pada mata pelajaran Pendidikan Agama Islam kelas X di SMA Negeri 61 Jakarta. ***** This study aims to develop a “Jenga” game-based learning medium using a deep learning approach for Islamic Education subject for 10th-grade students at State Senior High School 61 in Jakarta. The background of this study is based on the finding that the learning process still tends to be teacher-centered, relying on lecture and rote memorization methods, and lacks variety in learning media, resulting in the principles of deep learning not being optimally implemented. The research method used was Research and Development (R&D) employing the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The learning media developed consisted of modified Jenga blocks with color-coding, along with challenge cards based on the SOLO taxonomy—at the intermediate (pre-structural–multi-structural) and advanced (relational–extended abstract) levels—as well as content cards with QR codes. The research subjects were 25 students from Class X-1 at SMAN 61 Jakarta who had participated in lessons on “Avoiding Promiscuity and Adultery.” The results of the study indicate that the Jenga game-based learning medium meets the feasibility criteria. In terms of validity, the average validation scores from media experts (97.05%), content experts (98.33%), and language experts (77.7%) resulted in an overall score of 91.026%, which falls into the “highly acceptable” category. In terms of practicality, the assessment by teachers yielded a score of 96% (very good), and student responses reached 84.9% (very positive). Thus, the Jenga game-based learning medium using the deep learning approach is deemed suitable for use as a learning medium for the Islamic Education subject for 10th-grade students at State Senior High School 61 in Jakarta.
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1). Suci Nurpratiwi, M.Pd.; 2). Dr. Rihlah Nur Aulia, M.A. |
| Subjects: | Filsafat, Psikologi & Agama > Islam (Ajaran Islam dan pendidikan Islam) Pendidikan > Media Pembelajaran |
| Divisions: | FIS > S1 Pendidikan Agama Islam |
| Depositing User: | Ismi Farah Azizah . |
| Date Deposited: | 31 Jul 2026 02:18 |
| Last Modified: | 31 Jul 2026 02:18 |
| URI: | http://repository.unj.ac.id/id/eprint/67913 |
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