ZAHRA DINDA PALUPI, . (2026) PENGEMBANGAN MEDIA PERMAINAN LUDO EDUKATIF BERBASIS PEMBELAJARAN MENDALAM (DEEP LEARNING) PADA MATERI GERAK LURUS UNTUK PESERTA DIDIK SMA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Pembelajaran fisika pada materi Gerak Lurus masih menghadapi berbagai permasalahan, terutama rendahnya pemahaman konseptual peserta didik dalam membedakan konsep jarak dan perpindahan, menafsirkan grafik kinematika, serta menghubungkan konsep fisika dengan fenomena kehidupan sehari-hari. Kondisi tersebut diperparah oleh penggunaan metode pembelajaran yang masih berpusat pada guru sehingga keterlibatan peserta didik dalam proses pembelajaran belum optimal. Oleh karena itu, diperlukan media pembelajaran yang mampu menciptakan pengalaman belajar yang aktif, menyenangkan, dan bermakna. Penelitian ini bertujuan untuk mengembangkan media permainan Ludo Edukatif berbasis Pembelajaran Mendalam (Deep Learning) pada materi Gerak Lurus untuk peserta didik SMA serta mengetahui tingkat kelayakan media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dikembangkan berupa permainan Ludo Edukatif yang dilengkapi dengan kartu konsep, kartu grafik, kartu kontekstual, dan kartu refleksi yang dirancang berdasarkan prinsip meaningful learning, joyful learning, dan mindful learning. Kelayakan media dinilai oleh ahli materi, ahli media, dan ahli pembelajaran, sedangkan respons pengguna diperoleh dari guru fisika dan peserta didik. Hasil penelitian menunjukkan bahwa media yang dikembangkan memperoleh persentase kelayakan sebesar 91,6 % dari ahli materi, 97,9 % dari ahli media, dan 87,49 % dari ahli pembelajaran dengan kategori sangat layak. Selain itu, media memperoleh respons positif dari guru fisika sebesar 97,9 % dan dari 32 peserta didik kelas X di SMA Negeri Jakarta sebesar 88,54 % dengan kategori sangat baik. Berdasarkan hasil tersebut, media permainan Ludo Edukatif berbasis Pembelajaran Mendalam dinyatakan layak digunakan sebagai media pembelajaran fisika pada materi Gerak Lurus serta berpotensi mendukung keterlibatan aktif dan pemahaman konseptual peserta didik. ***** Physics learning on the topic of Straight Motion continues to face several challenges, particularly students' low conceptual understanding in distinguishing between distance and displacement, interpreting kinematics graphs, and relating physics concepts to real-life phenomena. This condition is further exacerbated by teacher-centered instructional methods, resulting in limited student engagement during the learning process. Therefore, a learning medium that provides active, enjoyable, and meaningful learning experiences is needed. This study aimed to develop a Deep Learning-based Educational Ludo game as a learning medium for the topic of Straight Motion for senior high school students and to determine the feasibility of the developed learning medium. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The developed product was an Educational Ludo game equipped with concept cards, graph cards, contextual cards, and reflection cards designed based on the principles of meaningful learning, joyful learning, and mindful learning. The feasibility of the learning medium was evaluated by subject matter experts, media experts, and learning experts, while user responses were collected from physics teachers and students. The results showed that the developed learning medium achieved feasibility scores of 91.6% from subject matter experts, 97.9% from media experts, and 87.49% from learning experts, all categorized as highly feasible. In addition, the learning medium received positive responses from physics teachers with a score of 97.9% and from 32 tenth-grade students at a public senior high school in Jakarta with a score of 88.54%, both categorized as very good. Based on these findings, the Deep Learning-based Educational Ludo game is considered feasible for use as a physics learning medium on the topic of Straight Motion and has the potential to support students' active engagement and conceptual understanding.
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1). Prof. Dr. I Made Astra, M.Si; 2). Dr. Hadi Nasbey, S.Pd., M.Si. |
| Subjects: | Sains > Fisika |
| Divisions: | FMIPA > S1 Pendidikan Fisika |
| Depositing User: | Zahra Dinda Palupi . |
| Date Deposited: | 03 Aug 2026 08:36 |
| Last Modified: | 03 Aug 2026 08:36 |
| URI: | http://repository.unj.ac.id/id/eprint/68213 |
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