MARIA, . (2026) PENGEMBANGAN MEDIA KARTU TRUTH OR DARE BERBASIS GAME BASED LEARNING PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Pendidikan Pancasila merupakan aspek yang sangat penting untuk diberikan kepada peserta didik sejak usia dini karena berperan dalam pembentukan moral, karakter, dan sikap sebagai warga negara yang mampu memahami serta melaksanakan hak dan kewajibannya. Namun, hasil analisis kebutuhan menunjukkan bahwa peserta didik kelas IV sekolah dasar mengalami kesulitan dalam membedakan hak dan kewajiban. Penelitian ini bertujuan untuk mengembangkan media kartu truth or dare berbasis game based learning pada pembelajaran Pendidikan Pancasila kelas IV sekolah dasar. Penelitian ini menggunakan metode research and development (R&D) dengan model 4D (Define, Design, Develop, Disseminate). Teknik pengumpulan data meliputi observasi, wawancara, dan kuesioner. Hasil validasi terhadap media diperoleh sebagai berikut : validasi ahli media sebesar 99%, validasi ahli bahasa sebesar 98%, dan validasi ahli materi sebesar 100% dengan kategori “Sangat Layak”. Hasil uji coba kepada peserta didik kelas IV sekolah dasar memperoleh 93% pada tahap one to one, 92% pada tahap small group, dan 99% pada tahap field test dengan kategori “Sangat Layak”. Berdasarkan hasil penelitian, media kartu truth or dare berbasis game based learning dinyatakan sangat layak digunakan sebagai media pembelajaran Pendidikan Pancasila bagi peserta didik kelas IV sekolah dasar. Kata Kunci : Kartu Truth or dare, Game based learning, Pendidikan Pancasila ***** Pancasila Education is a crucial aspect that should be introduced to students from an early age because it plays an important role in developing their morals, character, and attitudes as citizens who are able to understand and fulfill their rights and responsibilities. However, the results of the needs analysis indicated that fourth-grade elementary school students experienced difficulties in distinguishing between rights and responsibilities. This study aimed to develop a Truth or Dare card game based on the Game-Based Learning approach for Pancasila Education in the fourth grade of elementary school. This study employed the Research and Development (R&D) method using the 4D model (Define, Design, Develop, and Disseminate). Data were collected through observation, interviews, and questionnaires. The media validation results showed a score of 99% from the media expert, 98% from the language expert, and 100% from the subject matter expert, all categorized as "Highly Feasible." The field testing results with fourth-grade elementary school students obtained scores of 93% in the one-to-one evaluation, 92% in the small group evaluation, and 99% in the field test, all categorized as "Highly Feasible." Based on the findings, the Truth or Dare card game based on the Game-Based Learning approach was declared highly feasible for use as a learning media in Pancasila Education for fourth-grade elementary school students. Keywords: Truth or Dare Card Game, Game-Based Learning, Pancasila Education
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1). Imaningtyas, S.Pd., M.Pd. ; 2). Dr. Nina Nurhasanah, M.Pd. |
| Subjects: | Pendidikan > Pendidikan Dasar |
| Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
| Depositing User: | Users 35214 not found. |
| Date Deposited: | 05 Aug 2026 08:00 |
| Last Modified: | 05 Aug 2026 08:00 |
| URI: | http://repository.unj.ac.id/id/eprint/68495 |
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