MUHAMMAD ALIF, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN SISTEM EMBEDDED BERBASIS AUGMENTED REALITY DI SMKN 4 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan mengembangkan media pembelajaran Sistem Embedded berbasis Augmented Reality serta mengetahui kelayakan media tersebut dalam proses pembelajaran. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang difokuskan pada tiga tahap awal yaitu: Analyze, Design, dan Development. Dihasilkan produk terdiri dari modul pembelajaran dan aplikasi Augmented Reality berbasis Android yang dikembangkan menggunakan Unity 3D, Blender, Vuforia, dan Canva. Dujicobakan pada peserta didik kelas XI Teknik Elektronika Industri di SMKN 4 Jakarta. Didapatkan hasil uji kelayakan oleh ahli materi menunjukan skor sebesar 92%, ahli media 95%, dan ahli desain instruksional 95%. Uji coba media oleh peserta didik melalui uji perorangan (one to one) memperoleh rata-rata 90,10% dan uji kelompok kecil (small group) sebesar 93,19%. Seluruh aspek penilaian masuk dalam kategori "Sangat Layak". Temuan ini menegaskan bahwa media pembelajaran Sistem Embedded berbasis Augmented Reality tersebut layak dijadikan alternatif pembelajaran bagi peserta didik kelas XI program keahlian Teknik Elektronika Industri di SMKN 4 Jakarta. ***** The aim of this study is to develop an Augmented Reality-based learning resource for embedded systems and to assess the suitability of this resource for the learning process. This study employed the Research and Development (R&D) method using the ADDIE development model, focusing on the first three stages: Analyse, Design, and Development. The resulting product consists of a learning module and an Android-based Augmented Reality application developed using Unity 3D, Blender, Vuforia, and Canva. It was pilot-tested with Year 11 students studying Industrial Electronics at SMKN 4 Jakarta. The results of the feasibility test by subject matter experts showed a score of 92 per cent, by media experts 95 per cent, and by instructional design experts 95 per cent. Testing of the media by students through individual testing (one-to-one) yielded an average of 90.10 per cent, and small-group testing 93.19 per cent. All aspects of the assessment fell within the ‘Highly Suitable’ category. These findings confirm that the Augmented Reality-based Embedded Systems learning resource is suitable as an alternative learning tool for Year 11 students on the Industrial Electronics Technology programme at SMKN 4 Jakarta
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Prof. Dr. Moch. Sukardjo, M.Pd; 2). Dr. Arum Setyowati, M.T. |
| Subjects: | Pendidikan > Pendidikan Kejuruan dan Sekolah Kejuruan Pendidikan > Media Pembelajaran |
| Divisions: | FT > S1 Pendidikan Teknik Elektronika |
| Depositing User: | Muhammad Alif . |
| Date Deposited: | 07 Aug 2026 08:59 |
| Last Modified: | 07 Aug 2026 08:59 |
| URI: | http://repository.unj.ac.id/id/eprint/69263 |
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