PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME APLIKASI ANDROID PADA MATA PELAJARAN DASAR TEKNIK ELEKTRONIKA (DTE) DI SMKN 7 BEKASI

SHINDY EKA YANTI, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME APLIKASI ANDROID PADA MATA PELAJARAN DASAR TEKNIK ELEKTRONIKA (DTE) DI SMKN 7 BEKASI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini dilatarbelakangi oleh masih terbatasnya penggunaan media pembelajaran interaktif pada mata pelajaran Dasar Teknik Elektronika di SMKN 7 Bekasi sehingga diperlukan media pembelajaran yang mampu meningkatkan keterlibatan peserta didik dalam proses belajar. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game aplikasi Android pada mata pelajaran Dasar Teknik Elektronika serta menganalisis tingkat kelayakan media yang dikembangkan. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Produk dikembangkan menggunakan platform Wordwall yang diintegrasikan ke dalam aplikasi Android melalui Kodular menggunakan komponen WebViewer. Objek penelitian terdiri atas peserta didik kelas X Teknik Audio Video di SMKN 7 Bekasi, sedangkan uji kelayakan dilakukan oleh ahli desain instruksional, ahli materi, ahli media, serta peserta didik melalui uji coba perorangan, kelompok kecil, dan uji coba lapangan. Teknik pengumpulan data menggunakan observasi, wawancara, dokumentasi, dan kuesioner, sedangkan teknik analisis data menggunakan analisis deskriptif kuantitatif dengan menghitung persentase kelayakan berdasarkan skala Likert. Hasil penelitian menunjukkan bahwa media memperoleh persentase kelayakan sebesar 86,67% dari ahli desain instruksional dengan kategori sangat layak, 80,56% dari ahli materi dengan kategori layak, dan 76,25% dari ahli media dengan kategori layak. Hasil uji coba kepada peserta didik memperoleh persentase sebesar 94,44% pada uji coba perorangan, 98,68% pada uji coba kelompok kecil, dan 92,64% pada uji coba lapangan dengan kategori Sangat Layak. Berdasarkan hasil tersebut, dapat disimpulkan bahwa game berbasis Android yang dikembangkan layak digunakan sebagai media pembelajaran pada mata pelajaran Dasar Teknik Elektronika di SMKN 7 Bekasi. Kata kunci: Android, Dasar Teknik Elektronika, Game Aplikasi, Kodular, Wordwall.***** This research is motivated by the limited use of interactive learning media in the Basic Electronic Engineering subject at SMKN 7 Bekasi, so that learning media that can increase student involvement in the learning process is needed. This study aims to develop Android application game-based learning media in the Basic Electronic Engineering subject and analyze the feasibility level of the developed media. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The product was developed using the Wordwall platform which is integrated into the Android application through Kodular using the WebViewer component. The research objects consisted of class X Audio Video Engineering students at SMKN 7 Bekasi, while the feasibility test was carried out by instructional design experts, material experts, media experts, and students through individual trials, small groups, and field trials. Data collection techniques used observation, interviews, documentation, and questionnaires, while data analysis techniques used quantitative descriptive analysis by calculating the percentage of feasibility based on a Likert scale. The results of the study showed that the media obtained a feasibility percentage of 86.67% from instructional design experts with a very feasible category, 80.56% from material experts with a feasible category, and 76.25% from media experts with a feasible category. The results of the trial to students obtained a percentage of 94.44% in individual trials, 98.68% in small group trials, and 92.64% in field trials with a Very Feasible category. Based on these results, it can be concluded that the developed Android-based game is suitable for use as a learning medium in the Basic Electronic Engineering subject at SMKN 7 Bekasi. Keywords: Android, Basic Electronic Engineering, Game Application, Kodular, Wordwall.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. Moch. Sukardjo, M.Pd. 2). Dr. Arum Setyowati, M.T.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FT > S1 Pendidikan Teknik Elektronika
Depositing User: Users 35846 not found.
Date Deposited: 10 Aug 2026 07:26
Last Modified: 10 Aug 2026 07:26
URI: http://repository.unj.ac.id/id/eprint/69425

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