PENGEMBANGAN E-COMIC NUSARIMBA BERBASIS CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS V DALAM PEMBELAJARAN IPS

AURAH JAUHARA ALI, . (2026) PENGEMBANGAN E-COMIC NUSARIMBA BERBASIS CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS V DALAM PEMBELAJARAN IPS. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengetahui kelayakan media pembelajaran NusaRimba berupa e-comic berbasis Contextual Teaching and Learning (CTL) pada materi Keanekaragaman Hayati dan Persebarannya di Indonesia untuk peserta didik kelas V sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE. Hasil validasi menunjukkan bahwa media memperoleh persentase sebesar 95% dari ahli media, 92,5% dari ahli bahasa, dan 100% dari ahli materi dengan kategori sangat layak. Selain itu, respons guru memperoleh persentase 95%, sedangkan respons peserta didik pada tahap one-to-one, small group, dan field test masing-masing sebesar 90%, 93,75%, dan 87,97% dengan kategori sangat layak. Hasil uji efektivitas menunjukkan rata-rata nilai N-Gain sebesar 0,52 yang termasuk kategori sedang. Dengan demikian, media pembelajaran NusaRimba berupa e-comic berbasis CTL dinyatakan sangat layak digunakan dalam pembelajaran IPS kelas V sekolah dasar untuk membantu peserta didik memahami materi keanekaragaman hayati dan persebarannya di Indonesia secara lebih kontekstual dan bermakna. Kata Kunci: E-comic, NusaRimba, Contextual Teaching and Learning, IPS. ***** This study aimed to develop and determine the feasibility of NusaRimba, a Contextual Teaching and Learning (CTL)-based e-comic learning media, on the topic of Biodiversity and Its Distribution in Indonesia for fifth-grade elementary school students. This research employed the Research and Development (R&D) method using the ADDIE model. The validation results indicated that the media achieved a score of 95% from media experts, 92.5% from language experts, and 100% from subject matter experts, all categorized as highly feasible. In addition, teacher responses reached 95%, while student responses in the one-to-one, small group, and field test stages were 90%, 93.75%, and 87.97%, respectively, all within the highly feasible category. The effectiveness test results showed an average N-Gain score of 0.52, which falls into the moderate category. Therefore, the NusaRimba learning media in the form of a CTL-based e-comic is considered highly feasible for use in fifth-grade elementary school Social Studies learning to help students understand biodiversity and its distribution in Indonesia in a more contextual and meaningful way. Keywords: E-comic, NusaRimba, Contextual Teaching and Learning, Social Studies.

Item Type: Thesis (Sarjana)
Additional Information: 1.) Indah Wardatussa'idah, M. Pd. ; 2.) Dr. Chrisnaji Banindra Yudha, M. Pd.
Subjects: Pendidikan > Pendidikan Dasar
Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Aurah Jauhara Ali .
Date Deposited: 11 Aug 2026 04:38
Last Modified: 11 Aug 2026 04:38
URI: http://repository.unj.ac.id/id/eprint/69444

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