HANDY ADANI, . (2026) PENGARUH METODE PEMBELAJARAN INTERAKTIF BERBASIS SCRATCH FOR ARDUINO (S4A) TERHADAP HASIL BELAJAR MATA PELAJARAN INTERNET OF THINGS (IOT) SISWA KELAS XI TKJ DI SMK PERGURUAN CIKINI JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengetahui pengaruh metode pembelajaran interaktif berbasis Scratch for Arduino (S4A) terhadap hasil belajar mata pelajaran Internet of Things (IoT) siswa kelas XI Teknik Komputer dan Jaringan (TKJ) di SMK Perguruan Cikini Jakarta. Penelitian ini menggunakan metode quasi experiment dengan desain Pretest-Posttest Control Group Design. Sampel penelitian terdiri atas 37 siswa kelas XI TKJ A sebagai kelas kontrol dan 38 siswa kelas XI TKJ C sebagai kelas eksperimen. Instrumen penelitian berupa tes pilihan ganda yang telah melalui uji validitas dan reliabilitas. Hasil uji validitas menunjukkan bahwa dari 40 butir soal terdapat 37 butir soal yang valid, sedangkan hasil uji reliabilitas menggunakan rumus KR-20 memperoleh koefisien sebesar 0,927 yang termasuk dalam kategori sangat tinggi. Analisis data dilakukan menggunakan bantuan perangkat lunak SPSS melalui uji normalitas, uji homogenitas, Paired Sample t�Test, analisis skor N-Gain, Independent Sample t-Test, dan Analysis of Covariance (ANCOVA). Hasil penelitian menunjukkan bahwa metode pembelajaran interaktif berbasis Scratch for Arduino (S4A) berpengaruh secara signifikan terhadap hasil belajar siswa. Hal tersebut ditunjukkan oleh hasil Paired Sample t-Test, Independent Sample t-Test, dan ANCOVA yang masing-masing memperoleh nilai signifikansi < 0,05. Selain itu, rata-rata nilai hasil belajar siswa pada kelas eksperimen meningkat dari 55,83 menjadi 90,97, sedangkan pada kelas kontrol meningkat dari 56,10 menjadi 72,83. Hasil analisis skor N-Gain menunjukkan rata�rata skor sebesar 0,7917 pada kelas eksperimen (kategori tinggi) dan 0,3698 pada kelas kontrol (kategori sedang). Dengan demikian, dapat disimpulkan bahwa penerapan metode pembelajaran interaktif berbasis Scratch for Arduino (S4A) berpengaruh terhadap hasil belajar mata pelajaran Internet of Things (IoT) siswa kelas XI Teknik Komputer dan Jaringan (TKJ) di SMK Perguruan Cikini Jakarta. ***** This study aimed to determine the effect of the Scratch for Arduino (S4A)-based interactive learning method on students' learning outcomes in the Internet of Things (IoT) subject for eleventh-grade students of the Computer and Network Engineering (TKJ) program at SMK Perguruan Cikini Jakarta. This research employed a quasiexperimental method using a Pretest–Posttest Control Group Design. The research sample consisted of 37 students from class XI TKJ A as the control group and 38 students from class XI TKJ C as the experimental group. The research instrument was a multiple-choice test that had been validated and tested for reliability. The validity test indicated that 37 out of 40 test items were valid, while the reliability test using the Kuder-Richardson Formula 20 (KR-20) yielded a coefficient of 0.927, which falls into the very high reliability category. Data were analyzed using SPSS through the normality test, homogeneity test, Paired Sample t-Test, N-Gain score analysis, Independent Sample t-Test, and Analysis of Covariance (ANCOVA). The results revealed that the Scratch for Arduino (S4A)-based interactive learning method had a significant effect on students' learning outcomes. This finding was supported by the results of the Paired Sample t-Test, Independent Sample t-Test, and ANCOVA, all of which produced significance values of < 0.05. Furthermore, the average learning outcome score of the experimental group increased from 55.83 to 90.97, while the control group's average score increased from 56.10 to 72.83. The N-Gain score analysis showed an average score of 0.7917 (high category) for the experimental group and 0.3698 (medium category) for the control group. Therefore, it can be concluded that the implementation of the Scratch for Arduino (S4A)-based interactive learning method significantly affected the learning outcomes of students in the Internet of Things (IoT) subject for eleventh-grade Computer and Network Engineering (TKJ) students at SMK Perguruan Cikini Jakarta.
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Dr. Wisnu Djatmiko, M.T. ; 2). Dr. Arum Setyowati, M.T. |
| Subjects: | Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar Pendidikan > Pendidikan Kejuruan dan Sekolah Kejuruan |
| Divisions: | FT > S1 Pendidikan Teknik Elektronika |
| Depositing User: | Users 36094 not found. |
| Date Deposited: | 12 Aug 2026 07:08 |
| Last Modified: | 12 Aug 2026 07:08 |
| URI: | http://repository.unj.ac.id/id/eprint/69778 |
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