SELVINA ALYA PUTRI, . (2026) ANALISIS USER EXPERIENCE PADA FITUR GAMIFIKASI BERBASIS STREAK DI PLATFORM TIKTOK: KAJIAN KONSEPTUAL MENGGUNAKAN KERANGKA UEQ+. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Selvina Alya Putri, Analisis User Experience Pada Fitur Gamifikasi Berbasis Streak Di Platform Tiktok: Kajian Konseptual Menggunakan Kerangka UEQ+. Dosen Pembimbing : Muhammad Ficky Duskarnaen, M.Sc. Program Studi Pendidikan Teknik Informatika dan Komputer. Fakultas Teknik. Universitas Negeri Jakarta. 2026. Perkembangan media sosial mendorong penerapan gamifikasi sebagai strategi untuk membentuk keterlibatan pengguna. Salah satu implementasinya adalah TikTok Streak yang mendorong keberlangsungan komunikasi harian melalui aktivitas berkirim pesan. Kajian ini bertujuan untuk menganalisis user experience pada fitur gamifikasi berbasis streak di platform TikTok menggunakan kerangka User Experience Questionnaire Plus (UEQ+). Penelitian ini menggunakan pendekatan kualitatif melalui kajian konseptual dengan sintesis data sekunder yang bersumber dari dokumentasi resmi TikTok, penelitian terdahulu, artikel teknologi, dan data publik digital. Analisis dilakukan berdasarkan enam dimensi UEQ+, yaitu attractiveness, usefulness, stimulation, novelty, dependability, dan social interaction. Hasil penelitian menunjukkan bahwa mekanisme teknis TikTok Streak membentuk pengalaman pengguna melalui indikator visual, sistem progres, penghitungan interaksi harian, dan persyaratan komunikasi dua arah. Temuan menunjukkan bahwa mekanisme tersebut berkontribusi terhadap keterlibatan pengguna, sementara konsistensi sistem dan cara pengguna memanfaatkan fitur memengaruhi pengalaman pengguna pada beberapa dimensi UEQ+.***** Selvina Alya Putri, Analysis of User Experience on the Streak-Based Gamification Feature on the TikTok Platform: A Conceptual Study Using the UEQ+ Framework. Supervisor: Muhammad Ficky Duskarnaen, M.Sc. Study Program of Informatics and Computer Engineering Education. Faculty of Engineering. Universitas Negeri Jakarta. 2026. The development of social media encourages the implementation of gamification as a strategy to shape user engagement. One of its implementations is TikTok Streak, which encourages continuous daily communication through messaging activities. This study aims to analyze the user experience of the streak-based gamification feature on the TikTok platform using the User Experience Questionnaire Plus (UEQ+) framework. This research employs a qualitative approach through a conceptual study by synthesizing secondary data obtained from official TikTok documentation, previous studies, technology articles, and digital public data. The analysis is conducted based on six UEQ+ dimensions, namely attractiveness, usefulness, stimulation, novelty, dependability, and social interaction. The results show that the technical mechanisms of TikTok Streak shape user experience through visual indicators, progress systems, daily interaction tracking, and two-way communication requirements. The findings indicate that these mechanisms contribute to user engagement, while system consistency and the way users utilize the feature influence user experience across several UEQ+ dimensions.
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1. Muchammad Ficky Duskarnaen, M.Sc. |
| Subjects: | Teknologi dan Ilmu Terapan > Teknik Komputer |
| Divisions: | FT > S1 Pendidikan Teknik Informatika Komputer |
| Depositing User: | Selvina Alya Putri . |
| Date Deposited: | 12 Aug 2026 03:55 |
| Last Modified: | 12 Aug 2026 03:55 |
| URI: | http://repository.unj.ac.id/id/eprint/69958 |
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