PENGEMBANGAN MEDIA BOARD GAME UNTUK MATERI “CAHAYA DAN BUNYI DI SEKITAR KITA” KELAS V DI SD NEGERI BOJONG 2

ADRIENE NABILA NOTODIHARJO, . (2026) PENGEMBANGAN MEDIA BOARD GAME UNTUK MATERI “CAHAYA DAN BUNYI DI SEKITAR KITA” KELAS V DI SD NEGERI BOJONG 2. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian pengembangan ini bertujuan mengembangkan media Board game untuk materi Cahaya dan Bunyi di Sekitar Kita bagi murid kelas V SD Negeri Bojong 2. Penelitian menggunakan model pengembangan 4D (Define, Design, Develop, dan Disseminate). Subjek penelitian meliputi satu ahli materi, satu ahli desain pembelajaran, satu ahli media, serta murid kelas V SD Negeri Bojong 2. Data dikumpulkan melalui wawancara, observasi, kuesioner, dan tes, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa Board game memperoleh kategori sangat baik dengan skor rata-rata 4,00 dari ahli materi, 3,70 dari ahli desain pembelajaran, dan 3,90 dari ahli media. Uji coba pengguna menunjukkan media mudah digunakan dan mendapat respons positif. Hasil field test memperoleh nilai di atas rata-rata, yang menunjukkan adanya peningkatan hasil belajar murid. Dengan demikian, Board game layak digunakan sebagai media pembelajaran IPAS bagi murid kelas V sekolah dasar. ***** This development study aimed to develop the Board game as a learning medium for the topic Light and Sound Around Us for fifth-grade students at SD Negeri Bojong 2. The study employed the 4D development model (Define, Design, Develop, and Disseminate). The participants consisted of one subject matter expert, one instructional design expert, one media expert, and fifth-grade students. Data were collected through interviews, observations, questionnaires, and tests, and analyzed using descriptive quantitative and qualitative methods. The results indicated that the Board game achieved excellent validation scores, with average scores of 4.00 from the subject matter expert, 3.70 from the instructional design expert, and 3.90 from the media expert. User trials showed positive responses and ease of use. The field test results were above the average score, indicating an improvement in students' learning outcomes. Therefore, the Board game is considered feasible for use as an IPAS learning medium for fifth-grade elementary school students.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Mita Septiani, M.Pd.; 2). Retno Widyaningrum S.Kom, M.M.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Teknologi Pendidikan
Depositing User: Adriene Nabila Notodiharjo .
Date Deposited: 13 Aug 2026 02:26
Last Modified: 13 Aug 2026 02:26
URI: http://repository.unj.ac.id/id/eprint/70554

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