MOHAMMAD MAULANA, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS UNITY MATERI KOMUNIKASI PERKANTORAN PADA SISWA SMKN 22 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Pendidikan kejuruan di Sekolah Menengah Kejuruan (SMK) menuntut adanya fasilitas praktik yang memadai, khususnya pada materi Komunikasi Perkantoran yang bersifat prosedural dan kontekstual. Kurangnya pemanfaatan media interaktif menyebabkan siswa kesulitan menginternalisasi standar operasional komunikasi profesional. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Unity berbentuk simulasi Visual Novel 2D dengan pendekatan gamifikasi, serta menganalisis tingkat validitas dan kepraktisannya sebagai media pendukung pembelajaran tanpa mengukur efektivitas hasil belajar. Penelitian ini menggunakan metode Research and Development (R&D) melalui pendekatan Successive Approximation Model (SAM) yang terdiri atas fase persiapan, fase desain iteratif, dan fase pengembangan iteratif. Unit analisis dalam penelitian ini melibatkan tiga validator ahli (materi, media, dan desain instruksional) serta total 45 siswa kelas XI Manajemen Perkantoran yang terbagi secara bertahap ke dalam uji perorangan, kelompok kecil, dan lapangan. Teknik pengumpulan data menggunakan angket skala Likert, kemudian dianalisis secara kuantitatif persentase. Hasil validasi memperoleh kategori Sangat Valid dari ahli materi (94,44%), ahli desain instruksional (80,00%), dan ahli media (76,67%). Pada tahap evaluasi formatif pengguna, uji coba kelompok kecil (small group) memperoleh skor 84,33% (Sangat Praktis) dan uji coba lapangan (field trial) memperoleh skor 87,60% (Sangat Praktis). Siswa memberikan respons positif terhadap daya tarik media karena menyajikan fitur percakapan bercabang (branching dialogue) dan umpan balik skor (immediate feedback) yang sesuai dengan gaya belajar Generasi Z. Rekomendasi penelitian ditujukan bagi sekolah untuk mengoptimalkan sarana jaringan Wi-Fi, bagi jurusan untuk mengintegrasikan media ini sebagai variasi praktik, serta bagi peneliti selanjutnya untuk melakukan uji efektivitas, integrasi AI chatbot, pengembangan teknologi Virtual Reality (VR), dan fitur kolaboratif multiplayer. ***** Vocational education in Vocational High Schools (SMK) requires adequate practical facilities, especially in procedural and contextual Office Communication materials. The lack of interactive media utilization causes students to experience difficulties in internalizing professional communication operational standards. Therefore, this study aims to develop Unity-based interactive learning media in the form of a 2D Visual Novel simulation with a gamification approach, and to analyze its validity and practicality as a learning support media without measuring learning outcome effectiveness. This study uses the Research and Development (R&D) method through the Successive Approximation Model (SAM) approach, which consists of the preparation phase, iterative design phase, and iterative development phase. The unit of analysis in this study involved three expert validators (material, media, and instructional design) and a total of 45 11th-grade Office Administration students, gradually divided into one-to-one, small group, and field trials. Data collection techniques used Likert scale questionnaires, which were then analyzed using quantitative percentages. The validation results obtained the Highly Valid category from the material expert (94.44%), instructional design expert (80.00%), and media expert (76.67%). In the user formative evaluation stage, the small group trial obtained a score of 84.33% (Highly Practical) and the field trial obtained a score of 87.60% (Highly Practical). Students gave positive responses to the media's appeal because it presents branching dialogue and immediate feedback features that suit the Generation Z learning style. Research recommendations are addressed to schools to optimize Wi Fi network facilities, to the department to integrate this media as practical variations, and to further researchers to conduct effectiveness tests, AI chatbot integration, Virtual Reality (VR) technology development, and collaborative multiplayer features.
| Item Type: | Thesis (Sarjana) |
|---|---|
| Additional Information: | 1). Roni Faslah, S.Pd., M.MM; 2). Eka dewi Utari, S.Pd., M.Pd. |
| Subjects: | Pendidikan > Pendidikan Kejuruan dan Sekolah Kejuruan |
| Divisions: | FE > S1 Pendidikan Administrasi Perkantoran |
| Depositing User: | Mohammad Maulana . |
| Date Deposited: | 14 Aug 2026 03:54 |
| Last Modified: | 14 Aug 2026 03:54 |
| URI: | http://repository.unj.ac.id/id/eprint/70784 |
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