PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK BERBASIS AUGMENTED REALITY PADA MATERI PROSEDUR PENYIMPANAN ARSIP PADA KELAS XI DI SMK NEGERI 44 JAKARTA

SAPNA HADA GIA ASUTI, . (2026) PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK BERBASIS AUGMENTED REALITY PADA MATERI PROSEDUR PENYIMPANAN ARSIP PADA KELAS XI DI SMK NEGERI 44 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini dilatarbelakangi oleh masih dominannya penggunaan media pembelajaran konvensional pada materi prosedur penyimpanan arsip di SMK, sehingga peserta didik mengalami kesulitan memahami materi yang bersifat prosedural. Hasil observasi dan prasurvei menunjukkan bahwa peserta didik lebih mudah memahami materi melalui visualisasi interaktif serta memiliki minat yang tinggi terhadap media pembelajaran berbasis teknologi. Kondisi tersebut menunjukkan perlunya inovasi media pembelajaran yang mampu mendukung penerapan pendekatan deep learning dalam Kurikulum Merdeka melalui penyajian materi yang lebih konkret, interaktif, dan kontekstual. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Flipbook berbasis Augmented Reality (AR) pada materi prosedur penyimpanan arsip di kelas XI SMK Negeri 44 Jakarta serta menganalisis tingkat kelayakan, kepraktisan, dan efektivitas media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Teknik analisis data menggunakan analisis deskriptif kuantitatif melalui perhitungan persentase untuk mengukur kelayakan dan kepraktisan media, sedangkan efektivitas dianalisis menggunakan uji N-Gain berdasarkan hasil pre-test dan post-test. Hasil penelitian menunjukkan bahwa media memperoleh persentase kelayakan sebesar 96% dari ahli materi, 86% dari ahli media, dan 81% dari ahli desain pembelajaran dengan kategori sangat layak. Respons peserta didik menunjukkan kategori sangat praktis, sedangkan efektivitas media ditunjukkan oleh peningkatan nilai rata-rata pre-test dari 56,78 menjadi 96,94 pada post-test dengan nilai N-Gain sebesar 0,93 yang termasuk kategori tinggi. Dengan demikian, media pembelajaran Flipbook berbasis Augmented Reality dinyatakan layak, praktis, dan efektif digunakan dalam pembelajaran prosedur penyimpanan arsip.*****This study was motivated by the predominant use of conventional learning media in teaching archive storage procedures at vocational high schools, which made it difficult for students to understand the procedural nature of the subject matter. Observations and a preliminary survey revealed that students understood the material more easily through interactive visualizations and showed a high level of interest in technology-based learning media. These findings indicate the need for innovative learning media that support the implementation of the deep learning approach in the Merdeka Curriculum by providing more concrete, interactive, and contextual learning experiences. This study aimed to develop an Augmented Reality (AR)-based Flipbook learning media for archive storage procedures for Grade XI students at SMK Negeri 44 Jakarta and to analyze its feasibility, practicality, and effectiveness. The study employed the Research and Development (R&D) method using the ADDIE development model, which consists of the analysis, design, development, implementation, and evaluation stages. Data were analyzed using descriptive quantitative analysis through percentage calculations to determine the feasibility and practicality of the developed media, while its effectiveness was evaluated using the N-Gain test based on the pre-test and post-test results. The findings showed that the developed media achieved feasibility scores of 96% from the subject matter expert, 86% from the media expert, and 81% from the instructional design expert, all of which were categorized as highly feasible. Students' responses indicated that the media was highly practical, while its effectiveness was demonstrated by the increase in the average pre-test score from 56.78 to 96.94 on the post-test, with an N-Gain score of 0.93, which is classified as high. Therefore, the Augmented Reality-based Flipbook learning media is considered feasible, practical, and effective for teaching archive storage procedures.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dewi Nurmalasari, S.Pd., M.M. ; 2). Bayu Suhendry, S.Pd., M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FE > S1 Pendidikan Administrasi Perkantoran
Depositing User: Sapna Hada Gia Astuti .
Date Deposited: 19 Aug 2026 04:13
Last Modified: 19 Aug 2026 04:13
URI: http://repository.unj.ac.id/id/eprint/71400

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