PEMERTAHANAN SILAT BEKSI DI KAMPUNG PETUKANGAN MELALUI PENGEMBANGAN MEDIA PERMAINAN DIGITAL BERBASIS GAMIFIKASI

MUHAMMAD DAFA ANUGRAH, . (2026) PEMERTAHANAN SILAT BEKSI DI KAMPUNG PETUKANGAN MELALUI PENGEMBANGAN MEDIA PERMAINAN DIGITAL BERBASIS GAMIFIKASI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan mengembangkan permainan digital berbasis gamifikasi sebagai media pengenalan dalam mendukung pemertahanan budaya Silat Beksi Petukangan. Silat Beksi Petukangan merupakan salah satu warisan budaya Betawi yang mengandung nilai sejarah, filosofi, religiusitas, dan etika, namun menghadapi tantangan dalam proses regenerasi akibat perubahan pola konsumsi media pada generasi muda. Penelitian ini merupakan penelitian tradisi lisan dengan menggunakan metode Research and Development (R&D) dan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Data diperoleh melalui observasi, wawancara dengan tiga guru Silat Beksi Petukangan, dokumentasi, dan studi pustaka. Produk yang dikembangkan berupa permainan digital RPG sederhana berbasis gamifikasi bernama Silatara. Kelayakan produk dievaluasi melalui Black Box Testing, validasi ahli materi, validasi ahli media, dan uji coba terbatas kepada remaja sebagai pengguna sasaran. Hasil penelitian menunjukkan bahwa permainan Silatara berhasil merepresentasikan sejarah, filosofi, fungsi, nilai budaya, serta Jurus Beksi Dasar melalui sistem dialog, quest, jurnal informasi, dan animasi. Hasil evaluasi menunjukkan seluruh fitur berfungsi sesuai rancangan, sedangkan validasi ahli dan uji coba terbatas kepada 14 pengguna menyatakan permainan layak digunakan sebagai media introedukasi. Selain itu hasil uji coba terbatas menunjukkan munculnya ketertarikan pengguna untuk mempelajari Silat Beksi Petukangan lebih lanjut. Dengan demikian, permainan digital berbasis gamifikasi dapat dimanfaatkan sebagai alternatif media untuk mendukung pemertahanan budaya Silat Beksi Petukangan tanpa menggantikan proses pembelajaran silat secara langsung di lingkungan perguruan. Kata kunci: pemertahanan budaya, Silat Beksi Petukangan, gamifikasi, permainan digital, ADDIE ***** This study aims to develop a gamification-based digital game as an introductory medium to support the cultural preservation of Silat Beksi Petukangan. Silat Beksi Petukangan is one of the Betawi cultural heritages that embodies historical, philosophical, religious, and ethical values. However, it faces challenges in its regeneration process due to changes in media consumption patterns among younger generations. This research is an oral tradition study employing the Research and Development (R&D) method and the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observation, interviews with three Silat Beksi Petukangan masters, documentation, and literature review. The product developed was a simple gamification-based role-playing game (RPG) called Silatara. The feasibility of the product was evaluated through Black Box Testing, material expert validation, media expert validation, and limited user testing involving adolescents as the target users. The results indicate that Silatara successfully represents the history, philosophy, functions, cultural values, and Basic Beksi Forms (Jurus Beksi Dasar) through dialogue systems, quests, information journals, and animations. Evaluation results indicate that all features functioned as intended, while expert validations and limited testing involving 14 users confirmed that the game is suitable as an intro-educational medium. Furthermore, the limited user testing revealed an increased interest among users in learning more about Silat Beksi Petukangan. Therefore, gamification-based digital games can serve as an alternative medium to support the cultural preservation of Silat Beksi Petukangan without replacing the direct learning process conducted within martial arts schools. Keywords: cultural preservation, Silat Beksi Petukangan, gamification, digital game, ADDIE

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Gres Grasia Azmin, S.S., M.Si. ; 2). Dr. Siti Gomo Attas, S.S., M.Hum.
Subjects: Bahasa dan Kesusastraan > Kesusastraan > Sastra Indonesia
Divisions: FBS > S1 Sastra Indonesia
Depositing User: Muhammad Dafa Anugrah .
Date Deposited: 18 Aug 2026 08:07
Last Modified: 18 Aug 2026 08:07
URI: http://repository.unj.ac.id/id/eprint/71713

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