LOCALIZATION IN THE ENGLISH–INDONESIAN TRANSLATION OF YAO’S HERO LINES IN HONOR OF KINGS GAME (GLOBAL VERSION)

SOPHIE ANGELIQUE NASUTION, . (2026) LOCALIZATION IN THE ENGLISH–INDONESIAN TRANSLATION OF YAO’S HERO LINES IN HONOR OF KINGS GAME (GLOBAL VERSION). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Game MOBA daring multipemain telah menjadi produk budaya global utama, dan ekspansi internasionalnya menjadikan lokalisasi sangat penting bagi pemahaman pemain, kedekatan emosional terhadap karakter, dan imersi. Penelitian ini mengkaji lokalisasi yang terwujud dalam penerjemahan Inggris–Indonesia pada dialog hero Yao dalam Honor of Kings (Versi Global), khususnya mengidentifikasi teknik penerjemahan apa saja yang digunakan dan bagaimana teknik tersebut diterapkan untuk mencapai lokalisasi. Dengan pendekatan kualitatif deskriptif, penelitian ini menganalisis 173 dialog suara Yao, yang pertama-tama disaring melalui konsep lokalisasi Jiménez-Crespo (2024), sehingga menghasilkan 91 dialog suara yang terlokalisasi. Dialog-dialog ini kemudian dianalisis menggunakan taksonomi teknik penerjemahan Molina dan Albir (2002) pada tingkat unit mikro tekstual. Berdasarkan hasil analisis, ditemukan 239 kemunculan yang tersebar ke dalam sepuluh kategori teknik, yaitu Variation (31,5%), Borrowing (16,0%), Modulation (11,3%), Discursive Creation (12,6%), Established Equivalence (5,5%), Amplification (8,0%), Reduction (7,1%), Linguistic Compression (3,4%), Particularization (2,5%), dan Adaptation (2,1%). Temuan menunjukkan bahwa lokalisasi pada dialog hero Yao terutama terwujud melalui penyesuaian bahasa yang berorientasi pada audiens, terutama melalui Variation, yang membentuk ulang register, nada, dan ekspresi sosial agar dialog terasa lebih natural bagi pemain Indonesia, serta Borrowing, yang mencerminkan keakraban istilah gaming berbahasa Inggris dalam wacana gaming Indonesia. Teknik-teknik lain berkontribusi dengan membentuk ulang sudut pandang, menciptakan ekspresi yang resonan secara budaya, dan memungkinkan komunikasi dalam game yang ringkas. Dapat disimpulkan bahwa terjemahan bahasa Indonesia tidak sekadar mengalihkan makna, tetapi merekonstruksi suara karakter Yao agar terdengar lebih jenaka, humoris, ekspresif, dan relevan bagi pemain Indonesia melalui bahasa Indonesia kolokial, slang gamer, ekspresi internet, register berorientasi anak muda, dan referensi yang akrab secara budaya. ****** Online multiplayer MOBA games have become major global cultural products, and their international expansion has made localization essential for players' comprehension, character attachment, and immersion. This study examines the localization realized in the English–Indonesian translation of Yao's hero lines in Honor of Kings (Global Version), specifically identifying what translation techniques are used and how they are implemented to achieve localization. Using a descriptive qualitative approach, the study analyzed 173 Yao voice lines, which were first filtered through Jiménez-Crespo (2024) concept of localization, yielding 91 localized voice lines. These were then analyzed using Molina and Albir's (2002) taxonomy of translation techniques at the textual micro-unit level. The analysis identified 239 technique occurrences across ten techniques: Variation (31.5%), Borrowing (16.0%), Modulation (11.3%), Discursive Creation (12.6%), Established Equivalence (5.5%), Amplification (8.0%), Reduction (7.1%), Linguistic Compression (3.4%), Particularization (2.5%), and Adaptation (2.1%). The findings show that localization in Yao's hero lines is primarily realized through audience-oriented language adjustment, most notably through Variation, which reshapes register, tone, and social expression to make dialogue more natural for Indonesian players, and Borrowing, which reflects the familiarity of English-derived gaming terms in Indonesian gaming discourse. Other techniques contribute by reshaping perspective, creating culturally resonant expressions, and enabling concise in-game communication. It can be concluded that the Indonesian translation does not merely transfer meaning but reconstructs Yao's character voice to sound more playful, humorous, expressive, and relatable to Indonesian players through colloquial Indonesian, gamer slang, internet expressions, youth-oriented register, and culturally familiar references.

Item Type: Thesis (Sarjana)
Additional Information: 1) Rahayu Purbasari, S.S., M.Hum. ; 2) Nurrahma Restia Fatkhiyati, S.S., M.Li.
Subjects: Bahasa dan Kesusastraan > Linguistik
Bahasa dan Kesusastraan > Bahasa Inggris
Bahasa dan Kesusastraan > Bahasa Indonesia
Bahasa dan Kesusastraan > Sastra Inggris
Divisions: FBS > S1 Sastra Inggris
Depositing User: Sophie Angelique Nasution .
Date Deposited: 19 Aug 2026 08:05
Last Modified: 19 Aug 2026 08:05
URI: http://repository.unj.ac.id/id/eprint/71937

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