PENGEMBANGAN FLASHCARD BERBASIS GAMIFIKASI PADA MATERI URUTAN TAKSONOMI MAKHLUK HIDUP UNTUK IPA KELAS VII DI SMPIT NURUL HIKMAH

ANNISA RAHMA, . (2026) PENGEMBANGAN FLASHCARD BERBASIS GAMIFIKASI PADA MATERI URUTAN TAKSONOMI MAKHLUK HIDUP UNTUK IPA KELAS VII DI SMPIT NURUL HIKMAH. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian pengembangan ini bertujuan menghasilkan flashcard berbasis gamifikasi pada materi Urutan Taksonomi Makhluk Hidup untuk IPA kelas VII di SMPIT Nurul Hikmah. Pengembangan produk dilatarbelakangi oleh keterbatasan media pembelajaran yang belum optimal dalam memfasilitasi pemahaman peserta didik sehingga belum seluruh peserta didik mencapai Kriteria Ketuntasan Minimal (KKM). Penelitian ini menggunakan model pengembangan 4D oleh Thiagarajan (1974), terdiri atas Define, Design, Develop, dan Disseminate. Produk yang dihasilkan berupa flashcard berbentuk cetak dilengkapi aktivitas gamifikasi serta buku petunjuk penggunaannya bagi guru. Pengumpulan data dilakukan melalui wawancara, observasi, kuesioner skala Likert 1–5, serta pre-test dan post-test. Evaluasi formatif dilakukan melalui expert review oleh ahli materi, ahli media, dan ahli desain pembelajaran, serta uji coba pengguna pada tahap one-to-one, small group, dan field trial. Hasil uji kelayakan memperoleh skor 3.80 dari ahli materi, 3.91 dari ahli media, dan 3.80 dari ahli desain pembelajaran, seluruhnya berkategori Sangat Baik. Uji coba pengguna menunjukkan respons positif serta menghasilkan masukan penyempurnaan. Data pre-test dan post-test dianalisis menggunakan Paired Sample t-Test untuk melihat perbedaan hasil belajar sebelum dan setelah penggunaan produk. Hasil analisis menunjukkan nilai signifikansi 0,000 (Sig. < 0,05), yang menunjukkan adanya perbedaan signifikan dan peningkatan hasil belajar setelah penggunaan flashcard berbasis gamifikasi. Berdasarkan hasil evaluasi dan uji coba, produk memperoleh penilaian Sangat Baik dan layak digunakan sebagai media pembelajaran IPA kelas VII. ***** This development research aimed to produce gamification-based flashcards for the Taxonomic Order of Living Organisms topic in Grade VII Science at SMPIT Nurul Hikmah. The product development was motivated by the limited availability of learning media that had not optimally facilitated students’ understanding, resulting in not all students achieving the Minimum Competency Criteria (KKM). This research employed the 4D development model proposed by Thiagarajan (1974), consisting of Define, Design, Develop, and Disseminate stages. The developed product consisted of printed flashcards equipped with gamification activities and a teacher’s guide for their implementation. Data were collected through interviews, observations, questionnaires using a 1–5 Likert scale, and pre-tests and post-tests. Formative evaluation was conducted through expert reviews by a subject matter expert, media expert, and instructional design expert, as well as user trials consisting of one-to-one, small group, and field trial stages. The feasibility evaluation obtained scores of 3.80 from the subject matter expert, 3.91 from the media expert, and 3.80 from the instructional design expert, all categorized as Very Good. User trials showed positive responses and provided feedback for product improvement. Pre-test and post-test data were analyzed using a Paired Samples t-Test to examine differences in learning outcomes before and after product use. The analysis resulted in a significance value of 0.000 (Sig. < 0.05), indicating a significant difference and an increase in students’ learning outcomes after using the gamification-based flashcards. Based on the evaluation and user trials, the developed product received a Very Good rating and was considered suitable for use as a Grade VII Science learning medium.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Uwes Anis Chaeruman, M.Pd ; 2). Dr. Khaerudin, M.Pd
Subjects: Pendidikan > Pendidikan Dasar
Pendidikan > Media Pembelajaran
Sains > Sains, Ilmu Pengetahuan Alam
Sains > Ilmu Bumi > Biologi
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Divisions: FIP > S1 Teknologi Pendidikan
Depositing User: Annisa Rahma .
Date Deposited: 19 Oct 2026 01:41
Last Modified: 19 Oct 2026 01:41
URI: http://repository.unj.ac.id/id/eprint/74186

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