ADZKA RAMA FAUZAN, . (2020) WEB SERIES DALAM FORMAT FILM PENDEK TENTANG DAMPAK KECANDUAN GAME ONLINE TERHADAP PERILAKU REMAJA SEBAGAI MEDIA KAMPANYE SOSIAL. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
ABSTRAK Adzka Rama Fauzan, 2015. Web Series dalam Format Film Pendek tentang Dampak Kecanduan Game Online terhadap Perilaku Remaja sebagai Media Kampanye Sosial. Laporan penulisan Karya Seni. Jurusan Pendidikan Seni Rupa. Fakultas Bahasa dan Seni, Universitas Negeri Jakarta, 2020. Web Series adalah salah satu tontonan yang terdapat di YouTube dan media sosial lainnya. Konsep Web Series mirip dengan acara televisi, namun durasi tayangnya lebih singkat, sekitar 5-15 menit. Tidak kalah dengan film layar lebar, Web Series juga memilki banyak penggemar karena mudah di akses, hanya menggunakan gadget dan koneksi internet, maka dari itu, Web series dapat menjadi salah satu media untuk berkampanye sosial salah satunya Kampanye tentang dampak kecanduan Game Online terhadap perilaku Remaja. Karya ini merupakan sebuah Web Series yang menceritakan tentang beberapa pelajar yang candu bermain game online. Hal tersebut mengubah perilaku mereka, dan membentuk pribadi menjadi acuh, berkata kasar, tidak sopan dengan orang tua, malas belajar dan sebagainya. Tentunya Web Series ini memiliki pesan yang tersimpan didalamnya agar tujuan berkampanye didalam sebuah Web Series ini terlaksana. Kata Kunci : Web series, Kampanye Sosial. ABSTRACT Adzka Rama Fauzan, 2015. Web Series in Short Film Format about the Impact of Online Game Addiction on Youth Behavior as a Media for Social Campaigns. Artwork writing report. Department of Fine Arts Education. Faculty of Language and Arts, Jakarta State University, 2020. The Web Series is one of the shows found on YouTube and other social media. The concept of a Web Series is similar to television shows, but the duration of the broadcast is shorter, around 5-15 minutes. Not inferior to widescreen movies, the Web Series also has many fans because it is easy to access, only uses gadgets and internet connections, therefore, the Web series can be one of the media for social campaigning, one of which is the Campaign about the impact of Online Game addiction on Teen behavior . This work is a Web Series that tells the story of some students who are addicted to playing online games. This changes their behavior, and forms a personality to be indifferent, speak harshly, are disrespectful to parents, lazy to study and so on. Of course, this Web Series has a message stored in it so that the purpose of campaigning in a Web Series is accomplished. Keywords: Web series, Social Campaign.
Item Type: | Thesis (Sarjana) |
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Additional Information: | Eko Hadi Priyatno, M.Pd. Drs. Endra Sulendra S,M.Ds |
Subjects: | Kesenian > Seni Rupa, Fotografi Olah Raga dan Seni Pertunjukan > Film, Sinema |
Divisions: | FBS > S1 Pendidikan Seni Rupa |
Depositing User: | Users 4714 not found. |
Date Deposited: | 21 Sep 2020 10:43 |
Last Modified: | 21 Sep 2020 10:43 |
URI: | http://repository.unj.ac.id/id/eprint/9166 |
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