DAMPAK PENGGUNAAN MEDIA PERMAINAN TREASURE HUNT TERHADAP PENINGKATAN HASIL BELAJAR SISWA SEKOLAH DASAR

NORMAN YUSUF, . (2020) DAMPAK PENGGUNAAN MEDIA PERMAINAN TREASURE HUNT TERHADAP PENINGKATAN HASIL BELAJAR SISWA SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan dampak positif penggunaan media permainan treasure hunt terhadap hasil belajar siswa di sekolah dasar. Penelitian ini merupakan penelitian literatur dengan pendekatan kuantitatif, yang berkenaan dengan pengumpulan sumber pustaka. Sumber yang digunakan ialah sumber primer dan sumber sekunder. Sementara teknik analisis data yang digunakan yaitu dengan melakukan perhitungan terhadap peningkatan hasil belajar yang terjadi kemudian melakukan kategori dampak terhadap studi berdasarkan peningkatan hasil belajar. Hasil penelitian menunjukkan bahwa, dari 8 studi literatur penggunaan media permainan treasure hunt berdampak positif terhadap peningkatan hasil belajar siswa pada beberapa aspek, khususnya aspek kognitif dan afektif. Adapun rata-rata pada hasil penelitian yang angkanya termuat dalam persentase, peningkatan hasil yang terjadi sebanyak 24,2%, sedangkan pada hasil penelitian yang termuat dalam nilai rata-rata, peningkatan hasil belajarnya sebesar 38,7. Nilai uji signifikansi dari 2 sampel studi memiliki dampak sedang, sedangkan 1 studi memiliki nilai uji signifikansi dampak rendah. This study aims to describe the positive impact of using treasure hunt game media on student learning outcomes in elementary schools. This research is a literature research with a quantitative approach, which deals with the collection of library sources. The sources used are primary sources and secondary sources. While the data analysis technique used is by calculating the improvement in learning outcomes that occurs then categorizing the impact on the study based on the increase in learning outcomes. The results showed that, from 8 literature studies, the use of treasure hunt game media had a positive impact on improving student learning outcomes in several aspects, especially cognitive and affective aspects. As for the average of the results of the study, the numbers contained in the percentage, the increase in results that occurred was 24.2%, while the results of the study were contained in the average value, the increase in learning outcomes was 38.7. The significance test value of the 2 study samples had a moderate impact, whereas 1 study had a low impact significance test value.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dra. Suprayekti, M.Pd. ; 2). Mulyadi, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Divisions: FIP > S1 Teknologi Pendidikan
Depositing User: Users 4991 not found.
Date Deposited: 06 Sep 2020 03:04
Last Modified: 06 Sep 2020 03:04
URI: http://repository.unj.ac.id/id/eprint/9582

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