PENGEMBANGAN PEMBELAJARAN BERBASIS SOCIAL LEARNING NETWORKS (SLN) DENGAN MICROSOFT TEAMS PADA MATA KULIAH ANIMASI

YULAN MARDIATI, . (2020) PENGEMBANGAN PEMBELAJARAN BERBASIS SOCIAL LEARNING NETWORKS (SLN) DENGAN MICROSOFT TEAMS PADA MATA KULIAH ANIMASI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk menghasilkan produk berupa rancangan pembelajaran berbasis Social Learning Networks (SLN) dengan menggunakan platform Microsoft Teams yang dapat digunakan oleh mahasiswa yang sedang mengikuti mata kuliah Animasi di Program Studi Teknologi Universitas Negeri Jakarta. Penelitian ini dilakukan dengan mengikuti prosedur model pengembangan ADDIE, yang terdiri dari 5 tahap yaitu (1) Analysis: melakukan analisis kebutuhan, peserta didik dan materi, (2) Design: merancang desain pembelajaran, (3) Development: mengembangkan rancangan pembelajaran, (4) Implementation: melakukan uji coba kepada para ahli dan pengguna, (5) Evaluation: mengevaluasi hasil pengembangan produk berdasarkan uji coba yang telah dilakukan. Berdasarkan hasil uji coba para ahli diperoleh nilai rata-rata keseluruhan 3,36 yang berarti sangat baik. Sedangkan hasil uji coba one to one dan small group didapatkan hasil rata-rata keseluruhan 3,55 yang berarti sangat baik. Hasil penelitian pengembangan ini menunjukkan rancangan pembelajaran yang dikembangkan dapat digunakan untuk memfasilitasi mahasiswa dalam proses pembelajaran khususnya pembelajaran online. This study aims to produce a product in the form of a Social Learning Networks (SLN) based learning design using the Microsoft Teams platform that can be used by students who are taking Animation courses at the Jakarta State University Technology Study Program. This research was conducted by following the ADDIE development model procedure, which consisted of 5 stages, namely (1) Analysis: conducting a needs analysis, students and materials, (2) Design: designing a learning design, (3) Development: developing a learning design, (4) ) Implementation: conducting trials on experts and users, (5) Evaluation: evaluating the results of product development based on the trials that have been done. Based on the trial results of the experts, the overall average value was 3.36 which means very good. While the results of the one to one and small group trials obtained an overall average of 3.55 which means very good. The results of this development research indicate that the learning design developed can be used to facilitate students in the learning process, especially online learning.

Item Type: Thesis (Sarjana)
Additional Information: 1). Kunto Imbar Nursetyo, M.Pd.; 2). Cecep Kustandi, M.Pd
Subjects: Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan
Divisions: FIP > S1 Teknologi Pendidikan
Depositing User: Users 4959 not found.
Date Deposited: 03 Sep 2020 15:49
Last Modified: 03 Sep 2020 15:49
URI: http://repository.unj.ac.id/id/eprint/9664

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