PENGEMBANGAN MEDIA PERMAINAN LUDO “RANGSADAYA” PADA PEMBELAJARAN PPKN KELAS IV BERBASIS COOPERATIVE LEARNING DI SDN SRENGSENG SAWAH 07

ADE RAMADINA, . (2021) PENGEMBANGAN MEDIA PERMAINAN LUDO “RANGSADAYA” PADA PEMBELAJARAN PPKN KELAS IV BERBASIS COOPERATIVE LEARNING DI SDN SRENGSENG SAWAH 07. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan media Permainan Ludo “Rangsadaya” berbasis Cooperative Learning pada pembelajaran PPKn kelas IV Sekolah Dasar. Metode penelitian yang digunakan yaitu metode pengembangan Research and Development dengan model ASSURE yang diawali dengan teknik pengumpulan data menggunakan observasi, wawancara, dan kuesioner. Teknik analisis data menggunakan statistik deskriptif kuantitatif. Hasil validasi media permainan Ludo “Rangsadaya” yang dilakukan oleh ahli media memperoleh nilai 88,4% ahi materi 94,8% dan ahli bahasa 100%. Hasil uji coba one to one yang melibatkan tiga peserta didik SDN Srengseng sawah 07 memperoleh nilai sebesar 98,3% dan hasil uji coba small group melibatkan 9 peserta didik memperoleh nilai sebesar 98,5%. Berdasarkan hasil tersebut, dapat diketahui bahwa media Permainan Ludo “Rangsadaya” berbasis Cooperative Learning termasuk dalam kategori sangat baik, sehingga layak digunakan dalam pembelajaran PPKn materi Keberagaman suku bangsa dan budaya kelas IV SD. ABSTRACT This development research aims to develop the Ludo "Rangsadaya" game media based on cooperative learning in class IV primary school PPKn learning. The research method used is the development method or Research and Development with the ASSURE model which begins with data collection techniques using observation, interviews, and questionnaires. The data analysis technique used quantitative descriptive statistics. The validity result of ludo Rangsadaya which conducted by the media expert obtained 88,4% points, theory 94,8% points and 100% for linguist. The one to one test result which involved 3 students of SDN Srengseng sawah 07 obtained 98,3% points, and in small group test that involved 9 students obtained 98,5%. Based on these result, known that the Ludo “Rangsadaya” game based of Cooperative learning is in primely category, so it is suitable to be use in PPKn study in class 4 elementary.

Item Type: Thesis (Sarjana)
Additional Information: 1) Dr. Ika estari, S.Pd., M.Si ; 2) Dra. Nina Nurhasanah, M.Pd
Subjects: Pendidikan > Pendidikan
Pendidikan > Teori, Penelitian Pendidikan
Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 10521 not found.
Date Deposited: 06 Apr 2021 08:17
Last Modified: 06 Apr 2021 08:17
URI: http://repository.unj.ac.id/id/eprint/15868

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