PENGEMBANGAN MEDIA DIGITAL KARTU DOMINO RANTAI MAKANAN (DORAMA) PADA PEMBELAJARAN IPA DI SEKOLAH DASAR

MARIA ERICA ISTYASIWI, . (2021) PENGEMBANGAN MEDIA DIGITAL KARTU DOMINO RANTAI MAKANAN (DORAMA) PADA PEMBELAJARAN IPA DI SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
Cover.pdf

Download (2MB)
[img] Text
BAB I.pdf

Download (1MB)
[img] Text
BAB II.pdf
Restricted to Registered users only

Download (3MB) | Request a copy
[img] Text
BAB III.pdf
Restricted to Registered users only

Download (2MB) | Request a copy
[img] Text
BAB IV.pdf
Restricted to Registered users only

Download (7MB) | Request a copy
[img] Text
BAB V.pdf
Restricted to Registered users only

Download (517kB) | Request a copy
[img] Text
daftar pustaka.pdf

Download (869kB)
[img] Text
lampiran.pdf
Restricted to Registered users only

Download (6MB) | Request a copy

Abstract

Penelitian ini bertujuan untuk mengembangkan media permainan kartu domino dalam pembelajaran IPA materi rantai makanan kelas V SD berupa aplikasi dan juga untuk mengetahui kelayakan media permainan kartu domino rantai makanan. Metode penelitian yang digunakan adalah Research and Development atau R&D. Model penelitian yang digunakan adalah ADDIE. Instrumen pengumpulan data berupa observasi, wawancara, angket uji ahli dan angket respon siswa. Proses uji ahli dilakukan kepada ahli materi, ahli media dan ahli bahasa. Hasil validasi uji ahli materi 100% sehingga dapat dikatakan “sangat layak”, hasil validasi uji ahli media 85,5% sehingga dapat dikatakan “sangat layak”, dan hasil validasi uji ahli bahasa. adalah 91,6% dan dikatakan “sangat layak”. Dapat dirata-ratakan skor tes ketiga pakar memperoleh nilai 92,3% dan dapat dikatakan “sangat layak”. Uji produk dilakukan terdiri dari 5 siswa yang tinggal dekat dengan peneliti. Hasil tes one to one ke 5 siswa menghasilkan rata-rata 93,5% yang dapat dikatakan produk “sangat layak”. Hal ini menunjukkan bahwa DORAMA Media permainan kartu layak untuk digunakan sebagai media pembelajaran materi IPA Rantai Makanan. This study aims to develop the Dominoes card game media in the science learning of food chain material for class V SD in the form of an application and also to determine the feasibility of the Food Chain Dominoes card game media. The research method used is Research and Development or R&D. The research model used is ADDIE. Data collection instruments in the form of observations, interviews, expert test questionnaires and student response questionnaires. The expert test process is carried out to material experts, media experts and linguists. The results of the material expert test validation are 100% so it can be said to be "very feasible", the media expert test validation results are 85.5% so it can be said to be "very feasible", and the linguist test validation results are 91.6% and are said to be "very feasible". " It can be averaged that the three expert test scores obtained a value of 92.36% and can be said to be "very feasible. Due to the COVID-19 virus pandemic, which prevented learning from taking place in schools, the student response test could only be carried out on a one�to-one test consisting of 5 Grade V elementary school students who live close to the researcher. The results of the one to one test to 5 students resulted in an average of 93.5% which can be said to be a "very feasible" product. This shows that the DORAMA Card game media is feasible to be used as a medium in learning Natural Science material for Food Chain

Item Type: Thesis (Sarjana)
Additional Information: 1). Dra. Yetty Auliaty, M.Pd ; 2). Drs. Dudung Amir Sholeh, M.Pd
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 12171 not found.
Date Deposited: 07 Sep 2021 10:38
Last Modified: 09 Sep 2021 02:55
URI: http://repository.unj.ac.id/id/eprint/19746

Actions (login required)

View Item View Item