PENGEMBANGAN MEDIA KOMIK DIGITAL BERBASIS NILAI KARAKTER DALAM MUATAN PELAJARAN IPS TEMA “PAHLAWANKU” KELAS IV SEKOLAH DASAR

NENG FITRI ANDRIANI, . (2021) PENGEMBANGAN MEDIA KOMIK DIGITAL BERBASIS NILAI KARAKTER DALAM MUATAN PELAJARAN IPS TEMA “PAHLAWANKU” KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian pengembangan ini bertujuan untuk: (1) mengembangkan produk media komik digital berbasis nilai karakter sebagai media pembelajaran IPS di kelas IV SD, dan (2) mengetahui kelayakan media komik digital berbasis nilai karakter yang dikembangkan. Penelitian dilaksanakan di kelas IV SDN Makasar 06 Jakarta Timur pada bulan Oktober 2020 sampai Juli 2021. Model pengembangan yang digunakan yaitu model ADDIE (Analyze, Design, Development, Implementation and Evaluation). Teknik pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, dan kuesioner. Penelitian pengembangan ini melibatkan beberapa responden diantaranya, satu dosen ahli materi, satu dosen ahli media, satu dosen ahli bahasa dan peserta didik kelas IV SDN Makasar 06 Jakarta Timur yang berjumlah 12 orang untuk menilai kelayakan dari produk media komik digital yang dikembangkan. Hasil penelitian menunjukan bahwa media komik digital berbasis nilai karakter dinilai sangat baik. Hal tersebut terlihat berdasarkan nilai rata-rata dari uji validasi ahli materi, media, dan bahasa sebesar 93,44% dengan kategori sangat baik, dan uji coba peserta didik mendapat nilai sebesar 96,69% dengan kategori sangat baik. Berdasarkan penjelasan di atas maka media komik digital berbasis nilai karakter ini termasuk dalam kategori sangat baik, sehingga layak untuk digunakan sebagai media pembelajaran dalam muatan pelajaran IPS di kelas IV SD. This development research aims to: (1) develop digital comic media products based on character values as social studies learning media in the fourth grade of elementary school, and (2) knowing feasible the digital comic media based on character values that were develop. The research was carried out in class IV SDN Makasar 06 East Jakarta from October 2020 to July 2021. The research method used was the research and development (R&D) method with the ADDIE development model. There are five stages carried out in this development, namely the analysis, planning, development, implementation, and evaluation stages. Data collection techniques using observation, interviews, and questionnaires. The development of research involving multiple respondents, one expert lecturer's material, one media expert lecturer, one lecturer linguist, and learners in grade IV SDN 06 Makasar East Jakarta, amounting to 12 to assess the feasibility of digital comics media products developed. The results showed that digital comic media based on character values was considered very good. This can be seen based on the average value of the material, media, and language expert validation tests of 93.44% in the very good category, and the student trial score of 96.69% in the very good category. Based on the explanation above, this character value-based digital comic media is included in the very good category, so it is feasible to be used as a learning medium in social studies subject matter in grade IV SD.

Item Type: Thesis (Sarjana)
Additional Information: 1). Prof. Dr. Arifin Maksum, M.Pd ; 2). Prayuningtyas Angger Wardhani, M.Pd
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 11877 not found.
Date Deposited: 13 Sep 2021 08:23
Last Modified: 13 Sep 2021 08:23
URI: http://repository.unj.ac.id/id/eprint/20104

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