MODEL PEMBELAJARAN GERAK DASAR LOMPAT DAN LONCAT BERBASIS PERMAINAN PADA SISWA KELAS V SEKOLAH DASAR

MUHAMMAD NUR RAYA, . (2022) MODEL PEMBELAJARAN GERAK DASAR LOMPAT DAN LONCAT BERBASIS PERMAINAN PADA SISWA KELAS V SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Tujuan penelitian ini bertujuan mengembangkan model pembelajaran gerak dasar lompat dan loncat berbasis permainan pada siswa kelas V sekolah dasar. Model pembelajaran tersebut diharapkan dapat membantu guru pada saat proses pembelajaran, khususnya pada materi gerak dasar lompat dan loncat. Penelitian ini menggunakan metode ADDIE, dalam penelitian ADDIE 5 tahapan yaitu analisis, desain, pengembangan model, pelaksanaan, evaluasi,. Hasil penelitian menghasilkan produk yang berupa model pembelajaran gerak dasar lompat dan loncat berbasis permainan yang telah di validasi dan di revisi oleh ahli permainan, ahli pembelajaran, ahli gerak dasar sebanyak 10 model. Data dikumpulkan melalui kegiatan dokumentasi, wawancara, dan observasi dan membagikan data dengan kuesioner kepada siswa sekolah dasar negeri 03 kebayoran lama tentang kemenarikan model dan kemudahan model pembelajaran gerak dasar lompat dan loncat berbasis permainan Analisis data dilakukan secara deskriptif. Berdasarkan hasil penelitian membuktikan bahwa model pembelajaran gerak dasar lompat dan loncat berbasis permainan pada siswa kelas V sekolah dasar telah dinyatakan layak/valid dan dapat di terapkan untuk siswa sekolah dasar oleh ahli permainan, ahli pembelajaran dan ahli gerak dasar. The purpose of this study was to develop a game-based learning model for basic movement of jumping and jumping for fifth grade elementary school students. The learning model is expected to be able to help teachers during the learning process, especially in the basic motion of jumping and jumping. This study uses the ADDIE method, in ADDIE research there are 5 stages, namely analysis, design, model development, implementation, evaluation,. The results of the study resulted in a product in the form of a game-based jump and jump basic motion learning model that had been validated and revised by game experts, learning experts, and basic movement experts as many as 10 models. Data were collected through documentation, interviews, and observations and distributed data using questionnaires to students of the public elementary school 03 Kebayoran Lama about the attractiveness of the model and the ease of learning the basic movement model of jumping and jumping based on games. Data analysis was carried out descriptively. Based on the results of the study, it was proven that the game-based jump and jump basic motion learning model for fifth grade elementary school students had been declared valid and could be applied to elementary school students by game experts, learning experts and basic movement experts

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Sujarwo, M.Pd. ; 2). Mastri Juniarto, M.Pd.
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: FIO > Pendidikan Jasmani
Depositing User: Users 15987 not found.
Date Deposited: 06 Sep 2022 03:25
Last Modified: 06 Sep 2022 03:25
URI: http://repository.unj.ac.id/id/eprint/35011

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