PENGEMBANGAN PERMAINAN BOTOL JATUH (TOLTUH) UNTUK KEMAMPUAN MENGENAL KONSEP BILANGAN ANAK USIA 4 - 5 TAHUN (Karya Inovatif di Kelompok B BKB PAUD Mulia Pulogadung, Jakarta Timur)

ARNUM LAILASYARI, . (2020) PENGEMBANGAN PERMAINAN BOTOL JATUH (TOLTUH) UNTUK KEMAMPUAN MENGENAL KONSEP BILANGAN ANAK USIA 4 - 5 TAHUN (Karya Inovatif di Kelompok B BKB PAUD Mulia Pulogadung, Jakarta Timur). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian karya inovatif ini merupakan penelitian pengembangan yang bertujuan untuk mengembangkan permainan botol jatuh untuk kemampuan mengenal konsep bilangan anak usia 4 – 5 tahun. Penelitian ini menggunakan tahapan model pengembangan ADDIE (Analysis – Design – Development – Implement - Evaluate). Penelitian ini melibatkan uji coba satu – satu (one to one) pada anak usia 4 – 5 tahun sebanyak 10 orang anak di BKB PAUD Mulia, Pulo Gadung. Penilaian pada penelitian pengembangan ini menggunakan skala likert 1 – 4. Dari hasil uji coba tersebut diperoleh hasil penilaian ahli media dengan nilai 88.45 %, hasil penilaian ahli materi dengan nilai 87.5%, dan hasil uji coba one to one dengan nilai 95 %. Dengan demikian, hasil penelitian menunjukkan bahwa dengan mengembangkan permainan botol jatuh dapat mengenalkan konsep bilangan anak usia 4 – 5 tahun. Implikasi hasil penelitian ini ialah bahwa pengembangan permainan botol jatuh dapat dijadikan sebagai alternative untuk kemampuan mengenal konsep bilangan pada anak usia 4 – 5 tahun tetapi disesuaikan dengan materi, fasilitas, kesiapan guru dan anak. Pengembangan permainan Botol Jatuh ini memberikan masukan bagi mahasiswa Program Studi Pendidikan Guru Pendidikan Anak Usia Dini yang ingin mengembangkan sebuah permainan khususnya untuk mengembangkan konsep bilangan. Kata Kunci : Penelitian Karya Inovatif, Bermain, Permainan Botol Jatuh,Konsep Bilangan This innovative research work is a research development that aims to develop a falling bottle game for the ability to recognize the number concepts of children aged 4-5 years. This research uses the stages of the ADDIE development model (Analysis - Design - Development - Implement - Evaluate). This study involved one to one trials in children aged 4-5 years as many as 10 children in BKB PAUD Mulia, Pulo Gadung. The assessment in this research development uses a Likert scale of 1-4. The results of the trial obtained the results of the assessment of media experts with a value of 88.45%, the results of the assessment of material experts with a value of 87.5%, and the results of the one to one trial with a value of 95%. Thus, the results of the study showed that by developing the falling bottle game, the concept of numbers of children aged 4-5 years was introduced. The implication of the results of this study is that the development of falling bottle games can be used as an alternative to the ability to recognize the concept of numbers in children aged 4 - 5 years but adapted to the material, facilities, teacher and child readiness. The development of the Falling Bottle game provides input for students of the Early Childhood Teacher Education Study Program who want to develop a game specifically to develop the concept of numbers. Keywords: Innovative Work Research, Playing, Bottle Drop Games, Number Concepts

Item Type: Thesis (Sarjana)
Additional Information: 1). Dra. Judrik Jahja, M.Pd. ; 2). Dr. Nurbiana Dhieni., M.Psi.
Subjects: Pendidikan > Pendidikan
Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru PAUD
Depositing User: Users 564 not found.
Date Deposited: 10 Mar 2020 11:45
Last Modified: 10 Mar 2020 11:45
URI: http://repository.unj.ac.id/id/eprint/3695

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