PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA BERBASIS MULTIMEDIA INTERAKTIF MATERI SIFAT BANGUN DATAR DALAM PEMBELAJARAN MATEMATIKA KELAS III SEKOLAH DASAR

ZAHRA PARA MAULA, . (2023) PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA BERBASIS MULTIMEDIA INTERAKTIF MATERI SIFAT BANGUN DATAR DALAM PEMBELAJARAN MATEMATIKA KELAS III SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penlitian ini bertujuan untuk mengembangkan media permainan ular tangga berbasis multimedia interaktif dengan berbantuan software powerpoint pada muatan pelajaran matematika kelas III SD materi sifat bangun datar. Metode penelitian yang digunakan adalah Penelitian dan Pengembangan atau R&D (Research and Development) dengan mengacu pada model Hannafin and Peck yang terdiri dari tiga tahapan, yaitu analisis kebutuhan (analyze), desain (design), pengembangan dan implementasi (development & implementation). Subjek dalam penelitian ini adalah peserta didik SDN Malaka Jaya 08 Pagi Jakarta Timur. Teknik pengumpulan data yang digunakan yaitu teknik observasi, teknik wawancara, dan teknik kuesioner. Pada media ini, terdapat tiga tahapan uji validasi yang dilakukan diantaranya yaitu uji validasi bahasa, uji validasi materi, serta uji validasi media. Media diujicobakan kepada peserta didik dengan tiga tahapan yaitu one to one, small group, dan field test. Hasil penelitian menunjukkan bahwa media permainan ular tangga interaktif setelah di validasi oleh ketiga ahli validasi didapati rata-rata nilai 96,66% dan hasil rata-rata dari uji coba pengguna oleh guru dan peserta didik mendapatkan rata-rata nilai 87,86% dengan kategori “Sangat Layak”. Berdasarkan hasil penelitian media permainan ular tangga interaktif dapat dimanfaatkan dalam pembelajaran yang interaktif pada muatan pelajaran matematika materi sifat bangun datar. This research aims to develop interactive multimedia-based snakes and ladders game media with the help of PowerPoint software for class III elementary school mathematics content on flat shapes. The research method used is Research and Development or R&D (Research and Development) with reference to the Hannafin and Peck model which consists of three stages, namely needs analysis (analyze), design (design), development and implementation (development & implementation). The subjects in this study were students at SDN Malaka Jaya 08 Pagi, East Jakarta. Data collection techniques used are observation techniques, interview techniques, and questionnaire techniques. In this media, there are three stages of validation test carried out including language validation test, material validation test, and media validation test. The media was tested on students in three stages, namely one to one, small group, and field tests. The results showed that the interactive snakes and ladders game media after being validated by the three validation experts found an average score of 96.66% and the average result of user trials by teachers and students got an average score of 87.86% with the category “Very Worth It”. Based on the results of research on interactive snakes and ladders game media, it can be used in interactive learning in the mathematics lesson content on the nature of flat shapes.

Item Type: Thesis (Sarjana)
Additional Information: 1). Drs. Dudung Amir S., M.Pd ; 2). Drs. A. R. Supriatna, M.Pd
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 17544 not found.
Date Deposited: 15 Mar 2023 02:43
Last Modified: 15 Mar 2023 02:43
URI: http://repository.unj.ac.id/id/eprint/38592

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