MODEL AKTIVITAS FISIK BERBASIS PERMAINAN UNTUK ANAK TUNARUNGU USIA PRA REMAJA DI PANTI SOSIAL BINA NETRA DAN RUNGU WICARA CAHAYA BATIN

SUGIAN, . (2023) MODEL AKTIVITAS FISIK BERBASIS PERMAINAN UNTUK ANAK TUNARUNGU USIA PRA REMAJA DI PANTI SOSIAL BINA NETRA DAN RUNGU WICARA CAHAYA BATIN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

*ABSTRAK* Penelitian ini bertujuan untuk menghasilkan model aktivitas fisik yang berbasis permainan untuk seluruh anak tunarungu, penelitian ini dilakukan di Panti Sosial Bina Netra dan Rungu Wicara Cahaya Batin, Kec. Cawang, Jakarta Timur. Waktu penelitian selama bulan April sampai bulan Juli 2023. Penelitian penelitian ini dilakukan dengan metode ADDIE, dimana penelitian menggunakan 5 tahapan yaitu, analisis, desain, pengembangan model, pelaksanaan model, evaluasi. Hasil penelitian menghasilkan produk yang berupa model aktivitas fisik berbasis permainan untuk anak tunarungu yang telah direvisi oleh ahli permainan, ahli aktivitas luar ruangan dan pelatih aktivitas fisik dan penggiat olahraga disabilitas sebanyak 18 model aktivitas fisik berbasis permainan yang disesuaikan dengan kebutuhan anak-anak tunarungu, selain itu juga dilakukan observasi dan wawancara dengan pekerja sosial utama di panti sosial bina netra dan rungu wicara cahaya batin. Hasil penelitian yang didapat menunjukan bahwa aktivitas fisik yang dilakukan diluar kelas khususnya yang berupa permainan sangat berpengaruh terhadap tingkat kesejahteraan psikologis pada seorang anak. Hal tersebut terjadi karena munculnya interaksi sosial yang cukup banyak dalam permainan yang dilakukan sehingga bisa menstimulasi kesejahteraan psikologis anak tunarungu menjadi lebih baik. *ABSTRACT* This study aims to produce a game-based physical activity model for all deaf children everywhere. This research was conducted at the Blind and Deaf Social Institutions, Cahaya Batin, Kec. Cawang, East Jakarta. The research time was from April to July 2023. This research was conducted using the ADDIE method, where the research used 5 stages namely, analysis, design, model development, model implementation, evaluation. The results of the research produced a product in the form of a game-based physical activity model for deaf children which had been revised by game experts, outdoor activity experts and physical activity coaches and sports activists with disabilities as many as 18 game-based physical activity models adapted to the needs of deaf children. In addition, observations and interviews were also carried out with the main social workers at the blind and speech-deaf social institutions. The research results obtained show that physical activity carried out outside the classroom, especially in the form of games, greatly influences the level of psychological well-being in a child. This happens because there is quite a lot of social interaction in the games that are carried out so that they can stimulate the psychological well-being of deaf children to be better.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Fajar Vidya Hartono, M.Pd 2). Dr. Hernawan, SE., M.Pd
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Aneka Olah Raga > Atletik
Olah Raga dan Seni Pertunjukan > Olah Raga Dalam Ruangan
Divisions: FIO > Olahraga Rekreasi
Depositing User: Users 19228 not found.
Date Deposited: 29 Aug 2023 12:30
Last Modified: 29 Aug 2023 12:30
URI: http://repository.unj.ac.id/id/eprint/40213

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