PENGEMBANGAN MODEL MEDIA PEMBELAJARAN MASASE OLAHRAGA BERBASIS APLIKASI

BOBY ARDIANZAH EFENDY, . (2023) PENGEMBANGAN MODEL MEDIA PEMBELAJARAN MASASE OLAHRAGA BERBASIS APLIKASI. Doktor thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan mengembangkan dan menguji keefektifan model media pembelajaran masase olahraga berbasis apikasi untuk meningkatkan hasil belajar masase olahraga mahasiswa olahraga. Metode penelitian yang digunakan yaitu penelitian dan pengembangan (Research and Development) yang mengadopsi dari teori Borg dan Gall yang memiliki 10 tahapan pengembangan. Pengumpulan data menggunakan observasi, angket, wawancara dan test. Teknik analisis data yang digunakan dalam penelitian ini adalah statistics descriptive kualitatif dan kuantitatif. Tahapan dimulai dari; (1) Research and Information colletion, (2) Planning, (3) Develop Preliminary form of Product, (4) Preliminary Field Testing (validasi produk dilakukan dengan melibatkan expert judgment yaitu ahli materi masase olahraga, ahli media dan ahli pembelajaran), (5) Main Product Revision, (6) Main Field Testing, (7) Operational Product Revision, (8) Operational Field Testing, (9) Final Product Revision, dan (10) Disemination and Implementasi. Produk yang dihasilkan adalah aplikasi pembelajaran masase olahraga “ massage Smart Click” dan buku teks “belajar mudah Sport Massage (masase olahraga)”. Kebaruan dari penelitian ini terlihat pada; 1) produk pengembangan dikembangkan dari komputer ke smartphone, sehingga pengguna dalam hal ini adalah mahasiswa dapat belajar secara mandiri kapan saja dan dimana saja tanpa terikat ruang dan waktu, 2) produk pengembangan berbentuk aplikasi masase olahraga “massage smart click” yang didalamnya terdapat contoh gerakan teknik massage olahraga yang sudah disusun sesuai dengan karakteristik mahasiswa olahraga. 3) Rangkaian gerakan teknik masase olahraga disusun sistematis dan sederhana, Sementara orisinalitas dari produk penelitian ini yaitu; 1) aplikasi pembelajaran masase olahraga di konsep, didesain, disusun dan dibuat oleh peneliti, 2) video yang terdapat pada aplikasi pembelajaran masase olahraga merupakan video asli yang dibuat oleh peneliti. Hasil penelitian menunjukkan bahwa model media pembelajaran masase olahraga berbasis aplikasi telah layak dan efektif untuk meningkatkan hasil belajar masase olahraga mahasiswa olahraga. Terbukti berdasarkan hasil validasi pakar dan uji lapangan (uji coba skala kecil dan uji coba skala besar) maupun pada uji efektifitas This study aims to develop and test the effectiveness of application-based sports massage learning media models to improve student sports massage learning outcomes. The research method used is research and development (R&D), which adopts the theory of Borg and Gall, which has 10 stages of development. Collecting data using observation, questionnaires, interviews, and tests The data analysis techniques used in this research are descriptive, qualitative, and quantitative statistics. The stages start with: (1) Research and Information collection; (2) planning; (3) developing a preliminary form of the product; (4) Preliminary Field Testing (product validation is carried out by involving expert judgment, namely sports massage material experts, media experts, and learning experts); (5) Main Product revision; (6) Main Field testing; (7) Operational Product revision; (8) Operational Field testing; (9) Final Product revision; and (10) Dissemination and Implementation. The resulting product is a sports massage learning application "Smart Click Massage," and a textbook "Easy to Learn Sport Massage (Sports Massage)." The novelty of this research is seen in: 1) product development is from computers to smartphones, so users in this case are students who can learn independently anytime and anywhere without being bound by space and time; 2) product development in the form of a sports massage application called "massage smart click," in which there are examples of movements and sports massage techniques that have been prepared according to the characteristics of sports students. 3) The series of sports massage technique movements are arranged systematically and simply, while the originality of the product of this research is that: 1) the sports massage learning application is conceptualized, designed, compiled, and made by researchers; and 2) the videos contained in the sports massage learning application are original videos made by researchers. The results showed that the application-based sports massage learning media model was feasible and effective for improving sports massage student learning outcomes. It is proven based on the results of expert validation and field tests (small-scale trials and large-scale trials) as well as on effectiveness tests

Item Type: Thesis (Doktor)
Additional Information: 1) Dr. Iman Sulaiman, M.Pd. ; 2) Prof. Dr. Samsudin, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga > Aneka Olah Raga
Divisions: PASCASARJANA > S3 Pendidikan Olahraga
Depositing User: Users 19654 not found.
Date Deposited: 05 Sep 2023 23:15
Last Modified: 05 Sep 2023 23:15
URI: http://repository.unj.ac.id/id/eprint/40861

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