PENGEMBANGAN MEDIA GAME EDUKASI UNTUK MENINGKATKAN PEMAHAMAN KESIAPSIAGAAN MENGHADAPI BENCANA BANJIR PADA ANAK USIA 5-6 TAHUN DI KABUPATEN LEBAK BANTEN

SYARIFATUL 'ULYA, . (2023) PENGEMBANGAN MEDIA GAME EDUKASI UNTUK MENINGKATKAN PEMAHAMAN KESIAPSIAGAAN MENGHADAPI BENCANA BANJIR PADA ANAK USIA 5-6 TAHUN DI KABUPATEN LEBAK BANTEN. Magister thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengetahui pemahaman kesiapsiagaan menghadapi bencana banjir pada anak usia dini, karena pemahaman kesiapsiagaan bencana bagi anak usia dini di Indonesia masih sangat rendah. Kurangnya pemberian pengetahuan kesiapsiagaan bencana khususnya bencana banjir pada anak disebabkan oleh praktik pembelajaran yang kurang efektif, karena guru belum menggunakan media pembelajaran yang beragam. Maka penelitian ini merancang produk aplikasi game edukasi berbasis komputer yaitu media pembelajaran yang menampilkan simulasi kesiapsiagaan bencana banjir. Penelitian dilakukan untuk mendesain media pembelajaran untuk pemahaman kesiapsiagaan bencana banjir pada anak usia 5-6 tahun. Metode penelitian ini menggunakan penelitian dan pengembangan dengan desain model ADDIE (Analize, Design, Development, Implementation, Evaluate). Teknik pengumpulan data berupa validasi ahli (Ahli PAUD, Media, Bahasa, dan Kesiapsiagaan Bencana) dan data uji coba lapangan. Penelitian dilakukan di TK Kelompok B wilayah Kabupaten Lebak. Hasil penelitian menunjukkan bahwa permainan edukasi SIGANA Banjir layak digunakan untuk memberikan pemahaman kesiapsiagaan bencana banjir pada anak. This study aims to determine the understanding of flood disaster preparedness in early childhood, because the understanding of disaster preparedness for early childhood in Indonesia is still very low. The lack of providing knowledge of disaster preparedness, especially flood disasters in children, is caused by ineffective learning practices, because teachers have not used diverse learning media. So this research designs a computer-based educational game application product, namely learning media that displays simulations of flood disaster preparedness. Research was conducted to design learning media for understanding flood disaster preparedness in children aged 5-6 years. This research method uses research and development with the ADDIE model design (Analize, Design, Development, Implementation, Evaluate). Data collection techniques in the form of expert validation (PAUD, Media, Language, and Disaster Preparedness Experts) field trial data. The research was conducted in Group B kindergarten in Lebak Regency. The results showed that the SIGANA Banjir educational game is suitable for use to provide an understanding of flood disaster preparedness in children.

Item Type: Thesis (Magister)
Additional Information: 1). Dr. Hapidin, M.Pd. 2). Dr. Phill. Zarina Akbar, M.Psi.
Subjects: Pendidikan > Media Pembelajaran
Pendidikan > Pendidikan > Pendidikan Anak
Divisions: PASCASARJANA > S2 Pendidikan Anak Usia Dini
Depositing User: Users 20592 not found.
Date Deposited: 11 Sep 2023 01:15
Last Modified: 11 Sep 2023 01:15
URI: http://repository.unj.ac.id/id/eprint/41958

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