ANALISIS KARYA KOMIK DIGITAL SISWA KELAS VIII SMP LABSCHOOL JAKARTA MELALUI PEMBELAJARAN BERBASIS PROJECT

HASNA HANIFAH BAIHAQI, . (2023) ANALISIS KARYA KOMIK DIGITAL SISWA KELAS VIII SMP LABSCHOOL JAKARTA MELALUI PEMBELAJARAN BERBASIS PROJECT. Sarjana thesis, Universitas Negeri Jakarta.

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Abstract

Hasna Hanifah Baihaqi. Analisis Karya Komik Digital Siswa Kelas VIII SMP Labschool Jakarta Melalui Pembelajaran Berbasis Project. Tugas Akhir. Prodi Pendidikan Seni Rupa, Fakultas Bahasa dan Seni, Universitas Negeri Jakarta Pendidikan saat ini menghadapi tuntutan mengembangkan keterampilan abad ke-21 pada seluruh peserta didik seperti mampu berpikir kritis, kreatif, inovatif, dan komunikatif agar peserta didik siap bersaing di era Industri 4.0. pada SMP Labschool Jakarta dengan kurikulum Merdeka Belajar mendorong peserta didik untuk mengeksplorasi minat dan bakat mereka. Namun, hasil observasi menunjukkan bahwa sebagian peserta didik masih kesulitan dalam mengembangkan ide kreatif dan keterampilan berkarya. penelitian bertujuan untuk mengembangkan kreativitas dan keterampilan peserta didik dalam mata pelajaran seni budaya, khususnya dalam menghasilkan karya komik dengan teknik digital. Penelitian ini menggunakan metode kualitatif dengan studi deskriptif, dimana memfokuskan pada analisis karya peserta didik dalam hasil pendekatan pembelajaran berbasis project. Responden penelitian adalah kelas VIII berjumlah 15 peserta didik. Pengambilan Teknik dalam menentukan responden dilakukan dengan memenuhi kriteria peserta didik berusia 13-14 tahun. Pengumpulan data dilakukan melalui observasi, kuesioner, wawancara, dan dokumentasi menggunakan instrumen penilaian Brent G.Wilson yang telah dibuat untuk kegiatan pembelajaran berkarya 1 dan 2. Hasil penilaian karya peserta didik menunjukkan bahwa pembelajaran berkarya 1 pada aspek kreativitas dan keterampilan lebih rendah dibandingkan dengan hasil berkarya 2. Hal ini disebabkan oleh kemampuan dan pemahaman peserta didik yang diperhatikan berbeda-beda terkait dalam menghasilkan karya komik menggunakan aplikasi digital (ibis paint). Adanya media pendukung pembelajaran berupa tutorial berkarya dalam video pembelajaran, peserta didik mampu memahami materi yang diberikan. Berdasarkan hasil penelitian, dapat disimpulkan bahwa hasil karya peserta didik melalui pembelajaran berbasis project ini dapat berkembang dan mampu menambah kualitas hasil belajarnya. Sebagian besar peserta didik mampu memperoleh nilai yang sangat baik. Kata kunci: Peserta Didik, Pembelajaran berbasis project, Komik Digital ***** Hasna Hanifah Baihaqi. Analysis of Digital Comic Works by Class VIII Students of SMP Labschool Jakarta Through Project. Thesis. Fine Arts Education Study Program, Faculty of Languages and Arts, Jakarta State University Education is currently facing demands to develop 21st century skills for all students, such as being able to think critically, creatively, innovatively and communicatively so that students are ready to compete in the Industry 4.0 era. at Labschool Jakarta Middle School with the Merdeka Learning curriculum encourage students to explore their interests and talents. However, the observation results show that some students still have difficulties in developing creative ideas and work skills. The research aims to develop students' creativity and skills in arts and culture subjects, especially in producing comic works using digital techniques. This research uses a qualitative method with a descriptive study, which focuses on analyzing students' work in the results of a project approach. The research respondents were class VIII, totaling 15 students. Techniques taken in determining respondents were carried out by meeting the criteria for students aged 13-14 years. Data collection was carried out through observation, questionnaires, interviews and documentation using the Brent G. Wilson assessment instrument which was created for creative learning activities 1 and 2. The results of the assessment of students' work show that learning to create 1 in the aspect of creativity and skills of students is lower than the results of creating 2. This is due to the different abilities and understanding of students in producing comic works using digital applications (ibis paint). The existence of learning support media in the form of working tutorials in learning videos, students are able to understand the material provided. Based on the research results, it can be concluded that students' work through project can develop and increase the quality of their learning outcomes. Most students are able to get very good grades. Keywords: Learners, Through Project , Digital Comics

Item Type: Thesis (Sarjana)
Additional Information: 1). Eko Hadi Prayitno, M.Pd, ; 2). Dra. Mudjiati, M.Pd
Subjects: Pendidikan > Pendidikan
Pendidikan > Teori, Penelitian Pendidikan
Pendidikan > Penelitian Tindakan Kelas > Pendidikan Dasar dan Menengah
Kesenian > Seni Menggambar
Divisions: FBS > S1 Pendidikan Seni Rupa
Depositing User: Users 20760 not found.
Date Deposited: 27 Sep 2023 00:12
Last Modified: 27 Sep 2023 00:12
URI: http://repository.unj.ac.id/id/eprint/42818

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