PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PJOK POLA HIDUP SEHAT BERBASIS ANDROID TINGKATKAN PEMAHAMAN SISWA KELAS VII

DENI SUDRAJAT, . (2024) PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PJOK POLA HIDUP SEHAT BERBASIS ANDROID TINGKATKAN PEMAHAMAN SISWA KELAS VII. Magister thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

ABSTRAK Penelitian bertujuan mengembangkan media pembelajaran interaktif membantu siswa memahami perilaku gaya hidup sehat dan mengevaluasi efektivitas media pembelajaran pendidikan jasmani SMP kelas VII. Jenis penelitian pengembangan, Research and Development (R&D). Metode kuantitatif berdasarkan teknik pengumpulan data yang dilakukan selama proses pengembangan produk. Penelitian menggunakan model ASSURE yaitu; Analyze Learner, State Objectives, Select methods, media, and materials, Utilize media and materials, Require learner participation, Evaluate and Revise. Temuan penelitian diujicobakan kepada siswa SMP kelas VII di Kabupaten Serang dan Pandeglang. Berdasarkan teknik sampel secara acak, diperoleh empat sekolah menengah pertama. Subjek pada uji skala kecil 31 siswa serta uji skala besar 60 siswa dan sampel penelitian 36 siswa. Hasil penelitian berupa aplikasi android sebagai multimedia interaktif. Hasil rata-rata sebesar 0,5617 termasuk kelompok sedang, Berdasarkan dengan nilai rata-rata pre-test sebesar 47,77 dan nilai rata-rata post-test sebesar 77,00. Berdasarkan hasil analisis disimpulkan bahwa media pembelajaran PJOK materi pola hidup sehat berbasis android untuk SMP kelas VII efektif untuk meningkatkan pemahaman siswa terhadap materi pelajaran. ABSTRACT The research aims to develop interactive learning media to help students understand healthy lifestyle behaviors and evaluate the effectiveness of junior high school physical education learning media grade VII. Type of Research and Development (R&D). Quantitative methods based on data collection techniques carried out during the product development process. The research uses the ASSURE model; Analyze Learner, State Objectives, Select methods, media, and materials, Utilize media and materials, Require learner participation, Evaluate and Revise. The research findings were tested on seventh grade junior high school students in Serang and Pandeglang districts. Based on random sampling technique, four junior high schools were obtained. The subjects in the small-scale test were 31 students and the large-scale test was 60 students and the research sample was 36 students. The research results are in the form of android applications as interactive multimedia. The average result of 0.5617 is included in the medium group, based on average pre-test score of 47.77 and the average post-test score of 77.00. Based on the results of the analysis, it is concluded that the learning media on healthy lifestyle material based on android for junior high school grade VII is effective for increasing students' understanding of the subject matter.

Item Type: Thesis (Magister)
Additional Information: 1). Dr. Oman Unju Subandi, M.Pd ; 2). Dr. Yasep Setiakarnawijaya, S.Km. M.Kes
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: PASCASARJANA > S2 Pendidikan Jasmani
Depositing User: Users 23691 not found.
Date Deposited: 30 Jul 2024 04:12
Last Modified: 30 Jul 2024 04:12
URI: http://repository.unj.ac.id/id/eprint/47316

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