PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS QUIZIZZ PADA MATA PELAJARAN OTOMATISASI TATA KELOLA KEPEGAWAIAN KELAS XI DI SMK SATYA BHAKTI 2 JAKARTA

FAIDAH FENNY PERMATASARI, . (2024) PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS QUIZIZZ PADA MATA PELAJARAN OTOMATISASI TATA KELOLA KEPEGAWAIAN KELAS XI DI SMK SATYA BHAKTI 2 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Tujuan penelitian ini adalah mengembangkan media pembelajaran interaktif dengan berbasis quizizz pada mata pelajaran Otomatisasi Tata Kelola Kepegawaian serta mengetahui kelayakan media pembelajaran berbasis quiziz pada mata Otomatisasi Tata Kelola Kepegawaian kelas XI Manajemen Perkantoran di SMK Satya Bhakti 2 Jakarta. Jenis Penelitian yang digunakan adalah research and development (RnD) dengan menggunakan metode pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini bertempat di SMK Satya Bhakti 2 Jakarta yang dilakukan pada bulan Juni 2024. Pengumpulan data dengan cara wawancara dengan guru SMK Satya Bhakti 2 Jakarta. Kelayakan media pembelajaran dinilai oleh ahli media dan ahli materi. Analisis data dilakukan dengan analisis kualitatif dan kuantitatif. Berdasarkan penelitian yang telah dilakukan media pembelajaran interaktif berbasis Quizizz yang telah dikembangkan hasil validasi ahli diketahui bahwa media pembelajaran interaktif menggunakan quizizz pada mata pelajaran Otomatisasi Tata Kelola Kepegawaian kelas XI sangat layak untuk digunakan. Hasil rata – rata hasil dari ahli media adalah 95% dan ahli materi 96% maka dengan itu dikategorikan “sangat layak” sebagai media pembelajaran interaktif. ***** The purpose of this research is to develop interactive learning media based on wordwall in the subject of Personnel Governance Automation and to determine the feasibility of Quiziz-based learning media in the subject of Personnel Governance Automation class XI Office Management at SMK Satya Bhakti 2 Jakarta. The type of research used is research and development (RnD) using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development method. This research took place at SMK Satya Bhakti 2 Jakarta which was carried out in June 2024. Data collection was conducted by means of interviews with teachers of SMK Satya Bhakti 2 Jakarta. The feasibility of learning media is assessed by media experts and material experts. Data analysis was carried out by qualitative and quantitative analysis. Based on the research that has been carried out by Quizizzbased interactive learning media that has been developed as a result of expert validation, it is known that interactive learning media using Quizizz in the subject of Personnel Governance Automation class XI is very feasible to use. The average result of media experts is 95% and material experts are 96%, so it is categorized as "very feasible" as an interactive learning media.

Item Type: Thesis (Sarjana)
Additional Information: 1). Darma Rika Swaramarinda, M.SE., Ph.D. ; 2). Roni Faslah, S.Pd., M.M
Subjects: Pendidikan > Media Pembelajaran
Divisions: FE > S1 Pendidikan Administrasi Perkantoran
Depositing User: Users 25299 not found.
Date Deposited: 09 Aug 2024 03:49
Last Modified: 09 Aug 2024 03:49
URI: http://repository.unj.ac.id/id/eprint/49560

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