PENGARUH MEDIA EDUCANDY GAME TERHADAP PENGUASAAN KOSAKATA BAHASA ARAB SISWA (PENELITIAN EKSPERIMEN DI SMA MUHAMMADIYAH 12 JAKARTA)

KHOLIFIA ROSIDAH, . (2024) PENGARUH MEDIA EDUCANDY GAME TERHADAP PENGUASAAN KOSAKATA BAHASA ARAB SISWA (PENELITIAN EKSPERIMEN DI SMA MUHAMMADIYAH 12 JAKARTA). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

*****ABSTRAK***** Penelitian ini dilakukan dengan tujuan untuk mengetahui pengaruh penggunaan media Educandy game terhadap penguasaan kosakata bahasa Arab siswa di SMA Muhammadiyah 12 Jakarta, dengan membuat media pembelajaran yang menarik dan menyenangkan dapat meningkatkan semangat belajar siswa. Peneliti menerapkan metode eksperimen dengan melakukan pembagian menjadi dua kelas yaitu kelas eksperimen dan kelas kontrol. Kelas eksperimen, yaitu kelas 11 IPS 1 yang berjumlah 30 siswa, mendapatkan pembelajaran kosa kata menggunakan media Educandy Game. Sementara itu, kelas kontrol, yaitu kelas 11 IPS 2 yang berjumlah 30 siswa, menerima pembelajaran kosa kata tanpa menggunakan media Educandy Game. Teknik pengambilan sampel menggunakan teknik simple random sampling. Instrumen yang digunakan adalah tes berupa soal pilihan ganda. Analisis data yang digunakan adalah uji validitas data, uji reliabilitas data, uji N-gain, uji normalitas, uji homogenitas, dan uji t. Hasil penelitian adalah terdapat pengaruh media Educandy game terhadap penguasaan kosakata bahasa Arab siswa kelas XI di SMA Muhammadiyah 12 Jakarta. ******ABSTRACT****** This research was conducted with the aim of determining the effect of using Educandy game media on the Arabic vocabulary mastery of students at Muhammadiyah 12 High School Jakarta. By creating engaging and enjoyable learning media, the researcher aimed to enhance the students' motivation to learn. The researcher employed an experimental method by dividing the students into two groups, namely the experimental group and the control group. The experimental group, consisting of 30 students from grade 11 Social Sciences 1, received vocabulary lessons using Educandy Game media. Meanwhile, the control group, consisting of 30 students from grade 11 Social Sciences 2, received vocabulary lessons without using Educandy Game media. The sampling technique used simple random sampling. Data analysis included tests for data validity, data reliability, N-gain analysis, normality test, homogeneity test, and t-test. The results of the research are that there is an influence of the Educandy game media on the Arabic vocabulary mastery of class XI students at SMA Muhammadiyah 12 Jakarta.

Item Type: Thesis (Sarjana)
Additional Information: 1) Dr. Fatwa Arifah, M.A.Pd. 2) Andri Ilham, M.A.Hum.
Subjects: Pendidikan > Media Pembelajaran
Bahasa dan Kesusastraan > Bahasa Arab
Divisions: FBS > S1 Pendidikan Bahasa Arab
Depositing User: Users 25366 not found.
Date Deposited: 12 Aug 2024 23:53
Last Modified: 12 Aug 2024 23:56
URI: http://repository.unj.ac.id/id/eprint/49809

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