PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS LEARNING CYCLE 5E PADA PEMBELAJARAN IPAS KELAS IV SEKOLAH DASAR

LAILA NUR AFNI, . (2024) PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS LEARNING CYCLE 5E PADA PEMBELAJARAN IPAS KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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1. Cover.pdf

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2. Bab I Pendahuluan.pdf

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3. Bab II Kajian Teoritik.pdf
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4. Bab III Metodologi Penelitian.pdf
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5. Bab IV Hasil Penelitian dan Pembahasan.pdf
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6. Bab V Kesimpulan dan Saran.pdf
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7. Daftar Pustaka.pdf

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8. Lampiran dan Daftar Riwayat Hidup.pdf
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Abstract

Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis learning cycle 5E untuk peserta didik kelas IV Sekolah Dasar dalam pembelajaran IPAS. Metode penelitian yang digunakan adalah Research and development (R&D) dengan mengadaptasi model ADDIE yang terdiri dari 5 tahapan, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Penelitian dilaksanakan di SDN Tanjung Barat 07 Pagi dengan melibatkan 28 orang sebagai subjek uji. Pengumpulan data penelitian ini diperoleh dari kuesioner dan wawancara. Validitas produk diukur melalui penilaian ahli materi yang memperoleh nilai rata-rata sebesar 92,00% dengan kriteria sangat layak, ahli media memperoleh nilai sebesar 91,76% dengan kriteria sangat layak, dan ahli bahasa memperoleh nilai sebesar 92,00% dengan kriteria sangat layak. Hasil validitas produk menunjukkan nilai rata-rata sebesar 91,92% dengan kriteria sangat layak. Uji coba produk dilakukan dalam 3 tahap, yaitu one-to-one evaluation yang memperoleh skor rata-rata 85,13% dengan kategori sangat layak, small group evaluation memperoleh skor 85,85% dengan kategori sangat layak, dan uji coba field test evaluation memperoleh skor 87,08% dengan kategori sangat layak sehingga hasil rerata skor presentase kelayakan yang diperoleh pada tahap uji coba peserta didik sebesar 86,02% dengan kriteria sangat layak. Hasil penelitian menunjukkan bahwa multimedia interaktif berbasis learning cycle 5E sangat layak digunakan sebagai media pembelajaran IPAS untuk materi Kekayaan Budaya Indonesia kelas IV Sekolah Dasar. ***** This research aims to develop interactive multimedia based on the 5E learning cycle for fourth-grade elementary school students in IPAS learning. The research method used is Research and development (R&D) by adapting the ADDIE model, which consists of 5 stages: analysis, design, development, implementation, and evaluation. The study was conducted at SDN Tanjung Barat 07, involving 28 individuals as test subjects. Data collection is obtained through observation, interviews and questionnaires The validity of the product was measured with an average score of 92.00% for material experts with highly qualified criteria, 91.76% for media experts with adequate criteria and 92.00-% for linguists with High Criteria. The product validity result showed an average of 91.92% for highly selected criteria. The product testing is carried out in three stages, namely one-to-one evaluation with an average score of 85.13% with a highly qualified category, small group testing with a score of 8585% in a high-quality category, and the field test evaluation test with an score of 87.08% with a category with a very qualified so that the presentation of the qualification score obtained at the student test stage 86.02% with the criteria is very qualifying. The research results indicate that interactive multimedia based on the 5E learning cycle is worthy for use as IPAS learning media for the Indonesian Cultural Wealth subject in fourth-grade elementary school.

Item Type: Thesis (Sarjana)
Additional Information: 1). Yustia Suntari, M.Pd 2). Drs. Adi Putra, M.Pd
Subjects: Geografi, Antropologi > Budaya, Adat Istiadat
Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 23400 not found.
Date Deposited: 16 Aug 2024 01:38
Last Modified: 16 Aug 2024 01:38
URI: http://repository.unj.ac.id/id/eprint/50166

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