AKMALLUDIN THAHIR, . (2024) MODEL MEDIA PEMBELAJARAN BAHASA ARAB MATERI AD-DHOMAIR BERBASIS SCRATCH : PENELITIAN PENGEMBANGAN DI SMA AS-SYAFI’IYAH 02. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
Text
COVER.pdf Download (2MB) |
|
Text
BAB I.pdf Download (509kB) |
|
Text
BAB II.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
Text
BAB III.pdf Restricted to Registered users only Download (586kB) | Request a copy |
|
Text
BAB IV.pdf Restricted to Registered users only Download (2MB) | Request a copy |
|
Text
BAB V.pdf Restricted to Registered users only Download (325kB) | Request a copy |
|
Text
DAFTAR PUSTAKA.pdf Download (402kB) |
|
Text
LAMPIRAN.pdf Restricted to Registered users only Download (3MB) | Request a copy |
Abstract
*****ABSTRAK***** Penelitian ini bertujuan untuk mengembangkan produk Model Media Pembelajaran Bahasa Arab Materi Ad-Dhomair Berbasis Scratch di SMA As-Syafi’iyah 02. Penelitian ini dilakukan untuk menciptakan suasana belajar yang inovatif, interaktif serta meningkatkan motivasi belajar siswa. Metode yang digunakan dalam penelitian ini adalah metode Research and Development (R&D) dengan Model ADDIE (Analyze, Design, Development, Implement and Evaluate). Ada lima langkah yang dilakukan yaitu: (1) Analisis kebutuhan siswa SMA As-Syafi’iyah 02, (2) Mendesain produk, (3) Mengembangkan produk kemudian meminta penilaian ahli materi dan ahli media, (4) Implementasi produk secara langsung kepada siswa di kelas, (5) Mengevaluasi produk melalui angket yang diberikan kepada siswa SMA As-Syafi’iyah 02. Berdasarkan hasil data yang diperoleh: Hasil analisis kebutuhan dari 29 siswa kelas 11 SMA As-Syafi’iyah 02 menyatakan membutuhkan inovasi media pembelajaran berbasis Scratch yang interaktif dan menarik untuk Materi Ad-Dhomair pada Pembelajaran Bahasa Arab. Perancangan media pembelajaran dilakukan dengan menentukan model media pembelajaran, menyusun materi dan komponen media pembelajaran, dan membuat desain awal media pembelajaran. Pengembangan media pembelajaran berbasis Scratch dilakukan beserta uji media pembelajaran oleh ahli materi dan ahli media. Berdasarkan hasil angket uji ahli materi memperoleh nilai 96% dengan kategori "sangat baik", dan hasil angket evaluasi ahli media memperoleh nilai 98% dengan kategori "sangat baik". Implementasi media pembelajaran berbasis Scratch dilakukan kepada 29 siswa kelas 11 SMA As-Syafi’iyah 02. Hasil evaluasi melalui angket yang peneliti bagikan kepada siswa memperoleh presentase 87% dengan kategori "sangat baik". Dengan demikian, media pembelajaran berbasis Scratch sangat layak digunakan untuk Materi Ad-Dhomair pada Pembelajaran Bahasa Arab. *****ABSTRACT***** This study aims to develop a Scratch-based learning media product for Ad-Dhomair material in Arabic language learning at SMA As-Syafi'iyah 02. This research is conducted to create an innovative, interactive learning atmosphere and to increase students' motivation to learn. The method used in this research is the Research and Development (R&D) method with the ADDIE Model (Analyze, Design, Development, Im-plement, and Evaluate). The five steps taken are: (1) Analyzing the needs of SMA As-Syafi'iyah 02 students, (2) Designing the product, (3) Develop-ing the product and then seeking evaluation from material and media ex-perts, (4) Implementing the product directly to students in the classroom, (5) Evaluating the product through questionnaires given to SMA As-Syafi'iyah 02 students. Based on the obtained data: The needs analysis results from 29 eleventh-grade students at SMA As-Syafi'iyah 02 indicated the necessity for an in-novative, interactive, and engaging Scratch-based learning media for Ad-Dhomair material in Arabic language learning. The design of the learning media was conducted by determining the learning media model, compiling the material and components of the learning media, and creating the initial design of the learning media. The development of the Scratch-based learning media was carried out along with media testing by material and media experts. Based on the results of the material expert questionnaire, it obtained a score of 96% with the category "very good," and the media expert evaluation questionnaire obtained a score of 98% with the category "very good." The implementation of the Scratch-based learning media was carried out with 29 eleventh-grade students at SMA As-Syafi'iyah 02. The evaluation results through the questionnaire distributed to students re-ceived a percentage of 87% with the category "very good." Thus, the Scratch-based learning media is very suitable for use in Ad-Dhomair ma-terial in Arabic language learning at SMA As-Syafi'iyah 02.
Item Type: | Thesis (Sarjana) |
---|---|
Additional Information: | 1) Dr. Ahmad Murodi, M.A 2) Ihwan Rahman Bahtiar, M.Pd |
Subjects: | Pendidikan > Media Pembelajaran Bahasa dan Kesusastraan > Bahasa Arab |
Divisions: | FBS > S1 Pendidikan Bahasa Arab |
Depositing User: | Users 25567 not found. |
Date Deposited: | 22 Aug 2024 00:19 |
Last Modified: | 22 Aug 2024 00:19 |
URI: | http://repository.unj.ac.id/id/eprint/50452 |
Actions (login required)
View Item |