PENGEMBANGAN VIDEO PEMBELAJARAN CAMERA ANGLE SHOT DENGAN MENERAPKAN TEKNIK ISOMETRIC DESIGN DI KELAS X SMKN 2 JAKARTA

JEASON IBRAHIM, . (2025) PENGEMBANGAN VIDEO PEMBELAJARAN CAMERA ANGLE SHOT DENGAN MENERAPKAN TEKNIK ISOMETRIC DESIGN DI KELAS X SMKN 2 JAKARTA. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian ini bertujuan untuk mengembangkan video pembelajaran berbasis isometric design sebagai media pembelajaran alternatif pada mata pelajaran Dasar Kejuruan Desain Komunikasi Visual kelas X di SMKN 2 Jakarta. Proses pengembangan media pembelajaran dilakukan menggunakan metode Research and Development (R&D) dengan model 4D, yang mengintegrasikan prinsip-prinsip multimedia untuk menghasilkan produk berupa video pembelajaran dengan materi Camera Angle Shot. Tahap penelitian meliputi (1) Pendefinisian (Define), (2) Perancangan (Design), (3) Pengembangan (Develop), (4) Penyebaran (Disseminate). Media pembelajaran ini dirancang dengan mengintegrasikan berbagai elemen multimedia, seperti teks, gambar, animasi, audio, dan video. Selain itu, pengembangan media ini juga dilakukan untuk mengevaluasi tingkat kelayakannya sebagai alat bantu dalam proses pembelajaran. Pengujian kelayakan dalam pengembangan video dilakukan oleh tim ahli materi yang mendapatkan nilai validitas sebesar “1” point sehingga menunjukan kriteria validitas “sangat tinggi”, lalu ahli media mendapat nilai sebesar “92%”, dan uji responden mendapat nilai sebesar “90,9%”. Produk video pembelajaran memiliki hasil akhir uji kelayakan dengan kategori "Sangat Baik", sehingga dapat dinyatakan layak sebagai media pembelajaran. ***** This study aims to develop an isometric design-based learning video as an alternative learning medium for the subject Basic Vocational Skills in Visual Communication Design for Grade X students at SMKN 2 Jakarta. The development process of this learning medium was carried out using the Research and Development (R&D) method with the 4D model, integrating multimedia principles to produce a learning video on the topic of Camera Angle Shot. The research stages included (1) Definition (Define), (2) Design (Design), (3) Development (Develop), and (4) Dissemination (Disseminate). This learning medium was designed by integrating various multimedia elements, such as text, images, animations, audio, and video. Additionally, the development of this medium was also conducted to evaluate its feasibility as a tool in the learning process. The feasibility testing of the video development was carried out by a team of material experts who awarded a validity score of “1” point, indicating a “very high” validity criterion. Meanwhile, media experts gave a score of “92%”, and respondent testing resulted in a score of “90.9%”. The final feasibility test results of the learning video fall under the "Very Good" category, confirming its suitability as a learning medium.

Item Type: Thesis (Sarjana)
Additional Information: 1). Ressy Dwitias Sari, S.T, M.T.I 2). Hamidillah Ajie, S.Si, M.T
Subjects: Teknologi dan Ilmu Terapan > Teknik Komputer
Divisions: FT > S1 Pendidikan Teknik Informatika Komputer
Depositing User: Jeason Ibrahim .
Date Deposited: 05 Feb 2025 06:22
Last Modified: 05 Feb 2025 06:22
URI: http://repository.unj.ac.id/id/eprint/52522

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