SITTI INTAN NURHASANNAH, . (2025) PENGEMBANGAN MEDIA PERMAINAN DORAMI (LUDO KERAGAMAN INDONESIA) DALAM PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV DI SDN CAWANG 09 PAGI. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan dan menghasilkan produk berupa media permainan sebagai penunjang pada pembelajaran Pendidikan Pancasila materi keragaman budaya di Indonesia kelas IV Sekolah Dasar serta mengetahui kelayakan produk yang telah dikembangkan. Metode yang digunakan dalam penelitian ini adalah Research and Development (R & D) dengan model pengembangan ADDIE. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, dan kuesioner. Penelitian ini menghasilkan produk berupa media permainan DORAMI (Ludo Keragaman Indonesia) yang mendapatkan evaluasi penilitian oleh expert review yaitu ahli media, ahli bahasa, dan ahli materi. Hasil penilaian validasi dari ahli media memperoleh persentase kelayakan sebesar 95% dengan kategori sangat baik. Hasil penilaian dari ahli bahasa memperoleh persentase kelayakan 97,5% dengan kategori sangat baik. Hasil penilaian dari ahli materi memperoleh persentase kelayakan 97,5% dengan kategori sangat baik. Hasil uji coba one-to-one memperoleh kelayakan 93,7% dengan kategori sangati baik. Hasil uji coba small group memperoleh kelayakan 94,1% dengan kategori sangat baik. Hasil uji coba field test memperoleh kelayakan sebesar 90,6% dengan kategori sangat baik. Dengan demikian, tujuan dari penelitian dan pengembangan tercapai dan layak digunakan untuk peserta didik kelas IV Sekolah Dasar.***** This research aims to develop and produce products in the form of game media to support the learning of Pancasila education regarding cultural diversity in Indonesia's fourth grade elementary school and to determine the feasibility of the products that have been developed. The method used in this study is Research and Development (R & D) with the ADDIE development model. The data collection techniques used were observation, interviews, and questionnaires. This study produced a product in the form of a DORAMI (Ludo Keragaman Indonesia) game media which received a research evaluation by expert reviewers, namely media experts, language experts, and material experts. The results of the validation assessment from the media expert obtained a feasibility percentage of 95% with a very good category. The results of the assessment from the language expert obtained a feasibility percentage of 97.5% with a very good category. The results of the assessment from the material expert obtained a feasibility percentage of 97,5% with a very good category. The results of the one-to-one trial obtained a feasibility of 93.7% with a very good category. The results of the small group trial obtained a feasibility of 94.1% with a very good category. The results of the field test trial obtained a feasibility of 90.6% with a very good category. Thus, the objectives of the research and development were achieved and were suitable for use by grade IV Elementary School students.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). Dr. Linda Zakiah, M.Pd.; 2). Dr. Gusti Yarmi, M.Pd. |
Subjects: | Pendidikan > Media Pembelajaran |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Users 26155 not found. |
Date Deposited: | 12 Feb 2025 02:55 |
Last Modified: | 12 Feb 2025 02:55 |
URI: | http://repository.unj.ac.id/id/eprint/52716 |
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