PERANCANGAN UI/UX SISTEM INFORMASI AKTIVITAS PKL BERBASIS WEBSITE BAGI SISWA KELAS 12 DI SMKN 16 JAKARTA MENGGUNAKAN METODE LEAN UX

MUHAMMAD RIZKI, . (2025) PERANCANGAN UI/UX SISTEM INFORMASI AKTIVITAS PKL BERBASIS WEBSITE BAGI SISWA KELAS 12 DI SMKN 16 JAKARTA MENGGUNAKAN METODE LEAN UX. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Praktik Kerja Lapangan (PKL) merupakan program wajib bagi siswa SMK sebagai bentuk penerapan kompetensi di dunia kerja. Di SMKN 16 Jakarta, proses pemantauan aktivitas PKL masih dilakukan secara manual, sehingga menimbulkan kendala seperti ketidakakuratan data, keterlambatan informasi, dan kesulitan validasi jurnal kegiatan. Penelitian ini bertujuan untuk merancang prototype UI/UX sistem informasi kegiatan aktivitas PKL berbasis website yang dapat digunakan oleh peserta didik, guru pembimbing, wali kelas, kepala program, dan manajemen sekolah dalam melaksanakan aktivitas PKL. Metode Lean UX digunakan dalam tiga tahapan: Think, Make, dan Check. Tahap Check dilakukan dengan pengujian usability menggunakan metode System Usability Scale (SUS) terhadap 72 responden dari lima kelompok pengguna. Hasil pengujian menunjukkan bahwa sistem memperoleh skor rata-rata SUS sebesar 78,50 dengan grade scale “C”, adjctive rating “Good”, dan “Acceptable” dari peserta didik; 82,50 dengan grade scale “B”, adjctive rating “Excellent”, dan “Acceptable” dari guru pembimbing; 81,25 dengan grade scale “B”, adjctive rating “Excellent”, dan “Acceptable” dari wali kelas; 85,00 dengan grade scale “B”, adjctive rating “Excellent”, dan “Acceptable” dari kepala program; dan 87,50 dengan grade scale “B”, adjctive rating “Excellent”, dan “Acceptable” dari manajemen sekolah. Penelitian ini menunjukkan bahwa sistem memiliki tingkat kegunaan yang baik serta dapat digunakan oleh berbagai peran pengguna. Dengan demikian, sistem informasi aktivitas PKL yang dirancang dinilai layak untuk diimplementasikan dalam melaksanaan aktivitas PKL secara digital di SMKN 16 Jakarta.*****Practical Work (PKL) is a mandatory program for vocational high school (SMK) students as a form of applying competencies in the professional world. At SMKN 16 Jakarta, the process of monitoring PKL activities is still carried out manually, resulting in issues such as data inaccuracy, delayed information, and difficulties in validating activity journals. This research aims to design a UI/UX prototype of a web-based information system for PKL activities that can be used by students, supervising teachers, homeroom teachers, program heads, and school management in conducting PKL activities. The Lean UX method is used in three stages: Think, Make, and Check. The Check stage is conducted through usability testing using the System Usability Scale (SUS) method involving 72 respondents from five user groups. The test results show that the system obtained an average SUS score of 78.50 with a grade scale of “C”, adjective rating “Good”, and “Acceptable” from students; 82.50 with a grade scale of “B”, adjective rating “Excellent”, and “Acceptable” from supervising teachers; 81.25 with a grade scale of “B”, adjective rating “Excellent”, and “Acceptable” from homeroom teachers; 85.00 with a grade scale of “B”, adjective rating “Excellent”, and “Acceptable” from program heads; and 87.50 with a grade scale of “B”, adjective rating “Excellent”, and “Acceptable” from school management. This research shows that the system has good usability and can be used by various user roles. Therefore, the designed PKL activity information system is considered feasible for implementation in conducting PKL activities digitally at SMKN 16 Jakarta.

Item Type: Thesis (Sarjana)
Additional Information: 1). Muchammad Ficky Duskarnaen, S.T., M.Sc. ; 2). Hamidillah Ajie, S.Si., M.T.
Subjects: Pendidikan > Media Pembelajaran
Sains > Matematika > Software, Sistem Informasi Komputer
Divisions: FT > S1 Pendidikan Teknik Informatika Komputer
Depositing User: MUHAMMAD RIZKI .
Date Deposited: 04 Aug 2025 06:05
Last Modified: 04 Aug 2025 06:05
URI: http://repository.unj.ac.id/id/eprint/57049

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