PENGEMBANGAN MEDIA WORD PUZZLE BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) DALAM MUATAN BAHASA INDONESIA KELAS II SEKOLAH DASAR

DEFFA RAFLI HAIKAL, . (2025) PENGEMBANGAN MEDIA WORD PUZZLE BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) DALAM MUATAN BAHASA INDONESIA KELAS II SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian pengembangan ini bertujuan untuk menghasilkan media pembelajaran berupa Word Puzzle berbasis Contextual Teaching and Learning dalam pembelajaran Bahasa Indonesia Kelas II Sekolah Dasar. Media ini dirancang untuk membantu peserta didik dalam pembelajaran Bahasa Indonesia kelas II, khususnya pada materi struktur kalimat berpola Subjek, Predikat, dan Objek. Metode penelitian yang digunakan adalah Research and Development (RnD) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Validasi produk dilakukan oleh ahli media, materi, dan bahasa dengan hasil sebesar 94%, 94%, dan 88% yang menunjukan kriteria ”sangat layak”. Setelah melakuakan validasi ahli, media diuji coba kepada peserta didik melalui tahap one to one, small group, dan field test, lalu memperoleh hasil sebesar 91%, 93%, dan 93% yang menunjukan kriteria sangat baik. Berdasarkan hasil tersebut, media word puzzle dinyatakan sangat layak digunakan sebagai media dalam pembelajaran Bahasa Indonesia kelas II Sekolah Dasar. ***** This development research aims to produce a learning media in the form of Word Puzzle based on Contextual Teaching and Learning in Indonesian Language learning for Grade II Elementary School. This media is designed to help students in learning Indonesian Language for Grade II, especially in the material of sentence structures with Subject, Predicate, and Object patterns. The research method used is Research and Development (RnD) with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. Product validation was carried out by media, material, and language experts with results of 94%, 94%, and 88% which indicate the criteria of "very feasible". After conducting expert validation, the media was tested on students through one to one, small group, and field test stages, then obtained results of 91%, 93%, and 93% which indicate the criteria of very good. Based on these results, the word puzzle media is declared very feasible to be used as a medium in Indonesian Language learning for Grade II Elementary School.

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Gusti Yarmi, M.Pd. ; 2). Prof. Dr. Herlina, M.Pd.
Subjects: Pendidikan > Pendidikan Dasar
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Deffa Rafli Haikal .
Date Deposited: 27 Aug 2025 01:44
Last Modified: 27 Aug 2025 01:44
URI: http://repository.unj.ac.id/id/eprint/62129

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