FITRIA RAIS RAMADANTI, . (2025) PENGEMBANGAN KOMIK DIGITAL BERBASIS PROBLEM BASED LEARNING PADA MUATAN PENDIDIKAN PANCASILA KELAS V SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
![]() |
Text
FILE COVER.pdf Download (4MB) |
![]() |
Text
FILE BAB I.pdf Download (789kB) |
![]() |
Text
FILE BAB II.pdf Restricted to Registered users only Download (983kB) | Request a copy |
![]() |
Text
FILE BAB III.pdf Restricted to Registered users only Download (1MB) | Request a copy |
![]() |
Text
FILE BAB IV.pdf Restricted to Registered users only Download (2MB) | Request a copy |
![]() |
Text
FILE BAB V.pdf Restricted to Registered users only Download (533kB) | Request a copy |
![]() |
Text
FILE DAFTAR PUSTAKA.pdf Download (423kB) |
![]() |
Text
FILE LAMPIRAN (5)_compressed.pdf Restricted to Registered users only Download (2MB) | Request a copy |
Abstract
Penelitian ini bertujuan untuk menghasilkan produk akhir media pembelajaran berupa komik digital berbasis problem-based learning yang layak digunakan oleh peserta didik dalam proses pembelajaran, baik secara mandiri maupun berkolaborasi untuk mencapai tujuan pembelajaran sesuai dengan kurikulum merdeka. Metode penelitian yang digunakan adalah metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Namun, penelitian ini hanya sampai pada tahap Development. Penelitian ini dilaksanakan di SDN Kenari 08 dengan melibatkan 32 peserta didik kelas V SD sebagai responden. Teknik pengumpulan data dilakukan melalui observasi, wawancara, analisis kebutuhan, analisis dokumen, dan analisis situasi. Penelitian ini menghasilkan produk akhir berupa komik digital berbasis problem-based learning. Uji coba dilakukan 2 tahap yaitu, uji validasi yang dilakukan oleh 3 ahli, yaitu ahli materi, ahli media, dan ahli bahasa, serta uji coba pengguna kepada peserta didik kelas V sekolah dasar. Hasil uji validasi ahli mendapatkan perolehan, yaitu ahli materi 90%, ahli media 98,3%, dan ahli bahasa 97,5%. Rekapitulasi rata-rata penilaian dari uji ahli sebesar 95,2% dengan kategori “sangat layak”. Hasil uji coba pengguna kepada peserta didik kelas V sekolah dasar dilakukan 3 tahapan, yaitu one to one yang memperoleh penilaian sebesar 93,8%, small group sebesar 86%, dan field evaluation sebesar 90,6%. Rekapitulasi rata-rata penilaian dari uji coba pengguna sebesar 95,2% dengan kategori “sangat layak”. Berdasarkan hasil penelitian tersebut dapat dinyatakan bahwa komik digital berbasis problem-based learning valid dan layak digunakan sebagai media pembelajaran yang dapat digunakan untuk mendukung proses pembelajaran pendidikan pancasila kelas V sekolah dasar. ***** This study aims to produce a final learning media product in the form of a digital comic based on problem-based learning that is suitable for use by students in the learning process, both independently and collaboratively, to achieve learning objectives in accordance with the independent curriculum. The research method used was the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). However, this study only reached the Development stage. This study was conducted at SDN Kenari 08, involving 32 fifth-grade elementary school students as respondents. Data collection techniques were conducted through observation, interviews, needs analysis, document analysis, and situational analysis. This study produced a final product in the form of a digital comic based on problem-based learning. The testing was conducted in two stages: a validation test conducted by three experts, namely a subject matter expert, a media expert, and a language expert, and a user test with fifth-grade elementary school students. The results of the expert validation test yielded the following scores: subject matter expert 90%, media expert 98.3%, and language expert 97.5%. The average score from the expert validation test was 95.2%, categorized as “very worthy.” The user testing with fifth-grade elementary school students was conducted in three stages: one-to-one (93.8%), small group (86%), and field evaluation (90.6%). The average score from the user testing was 95.2%, categorized as “very worthy.” Based on these research results, it can be concluded that the digital comic based on problem-based learning is valid and suitable for use as an educational medium to support the learning process of Pancasila education for fifth-grade elementary school students.
Item Type: | Thesis (Sarjana) |
---|---|
Additional Information: | 1). Dr. Linda Zakiah, M.Pd; 2). Prof. Dr. Iva Sarifah, M.Pd |
Subjects: | Ilmu Sosial > Ilmu Sosial (Umum) Pendidikan > Pendidikan Dasar Pendidikan > Media Pembelajaran Pendidikan > Pendidikan Dasar > Pendidikan Anak Ilmu Sosial > Kewarganegaraan |
Divisions: | FIP > S1 Pendidikan Guru Sekolah Dasar |
Depositing User: | Fitria Rais Ramadanti . |
Date Deposited: | 03 Sep 2025 02:38 |
Last Modified: | 03 Sep 2025 02:38 |
URI: | http://repository.unj.ac.id/id/eprint/62305 |
Actions (login required)
![]() |
View Item |